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The Rusty Cutlass Official archive about Weapons and Skills

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  #1  
Old 03-12-2008, 09:26 PM
Shhlatkinz's Avatar
Shhlatkinz Shhlatkinz is offline
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Join Date: Nov 2007
Posts: 113
Shhlatkinz is scurvy dog
This would be my set-up for my pistol, if I were to ever max another pirate on it or could change my current pirate.

Shoot - 5 points (4 points used - you start with one)
Take Aim - 5 points (5 points used)
Lead Shot - 4 points (2 points used)
Silver Shot - 5 points (5 points used)
Steel Shot - 5 points (5 points used)
Hex Eater - 1 point (1 point used)
Accuracy - 2 points (2 points used)

All adding up to 24 points used total. I think that's the amount you get to use when you're maxed, right? I don't think it's 25. Not sure though.

Now for my reasoning:

5 points on accuracy only because it works for the dagger also, and I remember having a hard time training it at a low level dagger as it always missed, and putting 2 points on it sped up my training extr.

Steel Shot and Silver Shot because I know my silver shot does about 2,000 to 2,500 (with full take aim) on level 20-25 enemies, which is amazing. A regular shot with it is usually 600 to 900. Since Steel Shot does even more than Silver Shot then I would assume it would do almost 3,000 on average.

4 points on Lead Shot because with both of these shots, you really don't need Lead Shot much, but I put 4 points on it because incase you run out, you always have a high power back up. Also, you can use it to kill smaller enemies to save your Silver and Steel Shot, so you don't have to make too many trips to the gun shop for restocks.

5 points on Shoot and Take Aim because they signifacantly increase your damage for all shots. Sometimes I like using Take Aim as a quick KO, and sometimes I prefer just to shoot three bullets just to quickly take out the rest of the enemies points.

1 point on Hex Eater because it's pretty self-explanatory why you should unlock it. I shoot the Hex Eater 3 times and it usually drains all of the enemies voodoo. I don't see why anyone would have more than one point on it. One is enough to drain all the voodoo very fast, why do you need more?

I don't understand why Eagle Eye would be worth 5 points. I guess I see how it would be cool to have 16 (or 20?) feet of extra distance to shoot from, but definetely not neccesary.
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  #2  
Old 03-12-2008, 09:49 PM
ShiftySwagger ShiftySwagger is offline
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Join Date: Feb 2008
Posts: 40
ShiftySwagger is scurvy dog
Eagle eye is godsend for one reason. The dagger throw range increase. I coudln't tell you how many times someone would grave shackle me when their health got low and try to break away from me. Never worked on account that I could pummel them with daggers during the 5 seconds I was chained down and that extra 20 units was key.

Hex Eater significantly increases voodoo drained. I saved tons of trips back to buy ammo by having it 5/5'd and you can actually burn through the player regen in pvp unlike a 1/5 hex shot. I don't use it much but at least it has a use unlike silver/steel/poison shots.

Silver and Steel shots are completely worthless shots in my opinion. What good are they? The damage is insane on steel and silver thus they reward you with little rep per kill and both of them do less damage than lead shot in PvP because we're not considered to be living or undead. There is no reason to farm rares with limited shots on your pistol unless you're on padres beach where most mobs are grey to a 40 with 25 pistol. You may as well be farming graveyards loaded with lvl 10 and below mobs if you're looking to farm grays. I really don't see a single benefit of having either of these shots.


Shifty~

P.S. You have 27 points used in your pistol spec. Although you get 1 lead shot and 1 shoot by unlocking the pistol they still count towards the 26 total.
 

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