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| The Kraken ate my what? Official archives of sailing and ships |
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#1
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I am swiftly learning there are two sides to the stowaway problem. Stowaways are a pain on the one hand, on the other hand, 'goto' is a powerful tool as I learned last night.
Our guild was out sinking any ship we could find that wasnt already being fired on over level 20 on a war frigate. We 'tagged' a revenant and got turned head on to it. About that time, a little light frigate pulled up next to us and started shooting at the ship, presumeably to leech some rep. He wasnt high enough in level or in a big enough ship to solo the revenant, so he decided to leech off our kills in safety. Being the nice guy I am, I left my gun and TP'd to his ship in order to pilot his ship to safer waters. I TP'd back to my own ship after delivering him far, far away from where we were fighting, closer to ships of his own level. I didnt try to get him sunk, I just made it perfectly clear that I would not allow him to leech off us. We didnt see him the rest of the night. The ability to TP to anyone you can click on can either be used to enforce a 'code of conduct' or as a griefing tool. 'Fixing' it will take care of some problems and make other problems worse. |
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#2
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if he knew better all he had to do was remove you from steering
which as captain he can do. Quote:
__________________
Just play the Game.
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#3
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Stowaway vs friend of a friend
I must agree that it is frustrating to have a stowaway just pop up on ones ship, and I'm all for marooning on Cutthroat/Padres or forcing them to walk the plank! But there are times when you do want/need more crew members, and if they ask nicely, or one of your current crew invites some one to help out, then that's all well and good.
The problem lies mainly with people's manners, or more specifically, their lack of manners. I think that it's perfectly ok for someone to come aboard and politely ask if they can join your crew. As a matter of fact, I have done it myself; when a friend of mine was sailing with someone I didn't know I teleported to my friend aboard the ship, and then, before I touched anything, I immediatly asked the captain if I could join the party, so to speak. The captain graciously agreed, crewed me, and I sailed with them for the better part of an hour; I got lots of gold, and leveled up my cannon skills to boot. However, had the captain said no, and asked me to leave, I would have thanked them, and left like they had asked And if a crew member of mine has a friend that they want on board, then they ought to ask before inviting them, it's only polite. However, if I'm short on crew I probably won't say no to another good gunman! But there are times when I would; for instance, I had one person tp to one of my crewmates and try to take my ship from me, when I took it back all he did was whine about wanting to sail. When I foolishly allowed him to take the helm, he immediatly sunk us with a nearly full cargo hold! I do agree that there ought to be a system in place to get rid of bad stowaways (The plank and the brig are both phenomonal ideas, and should both be implemented), but at the same time, there are some good stowaways out there, and they should be given the chance to prove themselves worthy to join your crew. Just don't be so quick to judge them all as ****roaches!
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