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| Dead Polly Closed, old, and discarded polls |
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| View Poll Results: Would you like to have invisible Officers in a guild? | |||
| Yes |
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32 | 60.38% |
| No |
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18 | 33.96% |
| Other |
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3 | 5.66% |
| Voters: 53. You may not vote on this poll | |||
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#16
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Technically no.
A Veteran only has the power to recruit, which is my point. They can't boot anybody if an Officer isn't online. Being a Guildmaster, I can count off a list of things that would require immediate reprimandation, such as griefing. Of course, if an Officer isn't "online," the griefer can't be dealt with. That's why "invisible officers" would be needed. Of course, then you'll just say "But then why don't you just make him/her an Officer?" Well, it's simple. I have dealt with pirates in both PNC, and other guilds, that come to a guild for the sole purpose of griefing; to ruin the reputation of that guild. Of course, any smart "sleeper cell" wouldn't do it when an authority figure was online. They would wait until no Officer is online before they commence the trouble making. Of course, with invisible officers, the griefers won't know when and when not to do so, and more than likely discourage it. Quote:
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#17
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The only problem i see here is that once that officer member makes a move in guild, his/her hided officer status comes out in public
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#18
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How would that be so? I think that an invisible officer would only have to be used in serious situations - i.e., cases where only a clean, swift ejection, is necessary (which is a rarity, but still,) without the notice saying who did the booting.
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#19
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It could be like the old version, where the person just vanishes from the guild without any notice at all. It doesn't even need to say the person left the guild. Even then, the guild members would know that there is an invisible officer...
I also see a problem, now that I think of it. Perhaps it may not be the way for all guilds, but some members may not like the idea because they wouldn't know who they could trust. If they had a problem with the guildmaster and wanted to tell someone, they wouldn't know who to tell, because that person may just be the invisible officer. It is a great idea, but there are too many dangers involved... |
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#20
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That is a good point, mate
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#21
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I dont see why we need an invisible officer. I think co-gms would be more effective. i mean, what happens if an officer is the greifer? and if you one of those co-gms who make only trusted members an officer, well, what happens if someone acts all nice until hes an officer, then once he gm is offline, start being a jerk? there would be no one to stop him. thats why i made a thread about the co-gms.
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#22
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True but thats only if the old officer version as Davy said is restored where there is no notification. POTCO staff is lazy to change everything the way we want... lol
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#23
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Quote:
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#24
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Isn't this already done? A current officer with an alternate pirate in the guild who shows as a member. There really isn't a need to eject a member right away.
If 3 people were online in the guild and 1 was picking on another in a rude way. Wouldn't that other figure out who the undercover officer is right away? |
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#25
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Kinda reminds me of a game I used to play.
One person is the killer, but nobody else knows. If they wink at you, your dead. You can say your dead, but you can't give away the killer. The goal is to either kill everyone else, or kill the killer, depending on whether or not your the killer. Once there are only 3 people left though, the killer has a major disadvantage. Once the first of the 3 die, it's just a game of if you can wink faster then the other person can say your the killer, or the other way around. I don't know why I wasted so much tiome posting this about a game, but yeah. |
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#26
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I had to say yes, this could of saved a few guilds that ive been in that have broken up due to drama.
Last edited by Jason Bilgemart; 02-10-2011 at 12:01 AM.. |
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