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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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Island Improvements and new Island Ideas!
Port Royal:
Port royal in the game doesn't seem to look a lot like the one in the movie, it's missing the bay where back pearl sailed in and attacked from the first movie. The forts also need cannons, like they had in the first movie when they fought with the black pearl. minor ones: Govenor mansion has 2 floors, not 1.. Will turner's shop looks completely different from the one in the movie, and also it should be on the main street, right in from of the dock. The street in from of the dock is supposed to be narrow, and has stone pavement, along with lots of shops, houses etc. Instead we get a flat wide grassy field.. Tortuga: should look more messy, and the town needs to be larger, there are only like 4 or 5 shops.. Missing the muddy area where commodore was thrown into with pigs. Cuba: Tia is supposed to be at the end of a narrow waterway, but instead we get a wide swamp and Tia is at the very front. Devil's Anvil: Barbossa's Grotto should not be road sliding down into the treasure room, it should be a narrow, deep waterway, leading to a large cavern, filled with lots of streams. Island should look like a skull. Missing Islands: The islands with native people. Should have large jungles, made up of lots of bushes and trees (unlike the forests we have now, which is a huge grassfield with 2 oversized trees the size of Eiffel Tower) In the middle of the island, we have Jack Sparrow hanging on a stick, ready to be fried. The Inner island is a huge slab of very high rock, connected to the outer island with rope and wood bridges hanging over deep trenches. Has Black Pearl on the shore. Enemies: Gladiators: lv 28-35, wield broadswords and cutlasses. Uses rolling attack, and all the sword combos and the 4 skills at the bottom. Magicians: lv 18-25: uses dolls. They can use all the 6 doll attacks we have, and also evil eye, and reflect shield (a new skill I made up , reflects all attack damage back, but since us pirates have very high attack power, we could KO ourselves in 1 blow of our own attack, so only half the damage you did will be reflected to you, the rest half... vanishes into thin air?)Priests: lv 38-42 : uses staff. Attacks with blast, soul flay, wither. Warlocks: lv 43-50 uses staff. Attacks with blast, pestilence, flaming skull, and shock wave (another new skill I made up , paralizes all nearby pirates, decreasing attacking and movement speed by 50%)Hunters: level 38-45. wields sabre, and those poisonous needles that they blow at you (deals 50-70 damage a second for 10 seonds) Tribal Chief (boss): head of the natives. lv 45-50, 25k LP. wields Cutlass, and throwing Knives. Chief Guardians: Protects the Tribal Chief. lv 38-42, weirds dagger and throwing knives. The Pirate may also encounter animals, like scorpions, alligators, flytraps, and... snakes? Singapore should also be a place we can travel to, with Sao Fang Often yelling "MORE STEAM!!!!!" ![]() ![]() I wonder if the level 4 chests might be the Davy Jones' chest? ( the one he put his heart in) |
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#2
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quite the ideas ruisen, i'd like new islands and some new enemies but it will probably be a while before that happens
I like the boss idea, creative indeed |
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#3
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About Devil's Anvil: They shaped it like an anvil, and tried to make it loo ominous like some creepy place we should steer clear of. Yet the scariest thing on the island is a level 10 rock crab.
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#4
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Quote:
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#5
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Eek eek eek the level 1 monkey that you could use a blunderbuss on and still not kill it! - shriek -
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#6
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problem with staff enemys it will be easier to kill them since they need to charge
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