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Old Frustrated with Advancement

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  #1  
Old 02-19-2008, 04:41 PM
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Put me on that agree list! In fact - it should be in reverse! Instead of swings at the lowest levels adding up to such high REP, only your best skills swings / throws / spells count instead and get more for them (coded in conjuction with the Level of the enemy). At least this would encourage the use of higher skill usage and points - instead of me wasting them on Throw Dirt and Smoke Bomb when they should be on Bladestorm...
  #2  
Old 02-19-2008, 05:22 PM
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Yes! I completely agree.

I believe they are using the system done in Toontown. There it makes sense if you've played it. Use a lvl 1 gag, that is one point, lvl 2 gag is 2 pts, etc. But in TT you can only carry so many gags at once and the damage difference between gag levels isn't nearly as vast. Yes, you can increase your skill gain by trying to use more low lvl gags but you can only do that to a point.

In this game the damage of advanced abilities can far exceed that of low lvl abilities. I have 4 points in my grenade. I realized I made them completely useless for skill gain since only 2 or 3 grenades kills just about anything. I've been forced to avoid putting points into anything damage related if I can help it.

Also its hard to tell how much rep a particular attack gives you.
  #3  
Old 02-19-2008, 07:22 PM
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