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Old Frustrated with Advancement

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  #1  
Old 02-19-2008, 01:51 PM
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I can see why they do this, but I agree with you.

If you think about it, it takes more time to use the same attack over and over, than to use your skills, which means you should get more experience points.

~Cpt.Sea
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  #2  
Old 02-19-2008, 04:08 PM
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Quote:
Originally Posted by Captain_Sea View Post
I can see why they do this, but I agree with you.

If you think about it, it takes more time to use the same attack over and over, than to use your skills, which means you should get more experience points.

~Cpt.Sea
True, but that discourages doing the cool skills. Why would I want to do the fancy moves and special ammo when I get less XP for it? The system is set up to make people NOT want to spend any skill points. It should be designed so that they NEED to spend skill points. Plus, if you have a fixed point value per enemy, you can get a greater range of fighting styles. Some will put points into defensive skills and wear their opponent down. Some will put points into aggressive skills and knock enemies down quickly Some will have a mix. That's a good thing! But right now, everyone benefits from running up to an enemy and hitting attack as quickly as possible. Where's the sense or fun in that?
  #3  
Old 02-19-2008, 04:16 PM
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Yes I totally agree with you. I just mastered a pirate and all her weapons, with low skill points. lol How can you be a true pirate master if you are using only beginners skills?
  #4  
Old 02-19-2008, 04:41 PM
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Put me on that agree list! In fact - it should be in reverse! Instead of swings at the lowest levels adding up to such high REP, only your best skills swings / throws / spells count instead and get more for them (coded in conjuction with the Level of the enemy). At least this would encourage the use of higher skill usage and points - instead of me wasting them on Throw Dirt and Smoke Bomb when they should be on Bladestorm...
  #5  
Old 02-19-2008, 05:22 PM
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Yes! I completely agree.

I believe they are using the system done in Toontown. There it makes sense if you've played it. Use a lvl 1 gag, that is one point, lvl 2 gag is 2 pts, etc. But in TT you can only carry so many gags at once and the damage difference between gag levels isn't nearly as vast. Yes, you can increase your skill gain by trying to use more low lvl gags but you can only do that to a point.

In this game the damage of advanced abilities can far exceed that of low lvl abilities. I have 4 points in my grenade. I realized I made them completely useless for skill gain since only 2 or 3 grenades kills just about anything. I've been forced to avoid putting points into anything damage related if I can help it.

Also its hard to tell how much rep a particular attack gives you.
  #6  
Old 02-19-2008, 07:22 PM
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This game is full of rhymes. This game is really lame. They treat everyone the same. Even the players worthy of fame.
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