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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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My Ideas For Potco
I'm posting all the ideas that i think of here, so this is just gonna end up being edited a lot, until it's a super long list. It's also in no real order, just the order that i thought of these ideas, so, without further ado, i present you, my ideas! Please Note: These ideas are not entirely mine, i haven't intentionally stolen any but I have gotten ideas from others on the game or from the forum. If you would like me to take one down or post the original creator of that idea please let me know in the forum. LINKS:
http://http://www.piratesonlineforum...ad.php?t=16869 Ships: I think the ship classes are fine, but they should bring back ships of the line from test in my opinion, the price was good, the hull was good, but there were some glitches, like you couldn't see from certain cannons, and you could walk through a certain wall. Other than that its just ship customization, you should be able to draw your own design for your sail, you should be able to write things on the side, people should be able to put up there own sails on a sail sharing thing or something and there should be preset sails. Then you should be able to go below deck, and into the captain's quarters, which should have entering permissions, which would be like ship boarding permissions execpt only a certain part of the ship, depending on the ship, ships would have certain below deck cannons that weren't like broadsides. ex. galleons would have cannons in the back and frigates would have them towards the back but on the side, sloops would have a few cannons in the captain's quarters. Then you should be able to move cannons, but they could only go in certain spots. You could also upgrade parts of you ship, ex. better cannons, better sails, (The look wouldn't change much for sails but they could go faster, they don't need to change much because they will let you draw on the sails) stronger hull, and more cargo room. Invasions: Why does jolly always do the same thing? I think Disney should change the invasions, so they aren't always the same, sometimes he'll send to or three massive ways, or just keep the skeletons coming. another thing is, when jolly invades, all the skeletons just sit there and act normal, they should join in, come out of the caves and jungles and help. When he invades port royal he passes alot of gravediggers doing nothing. On the other hand, on quiet servers i think the navy should come out of the fort and help, they already said the townsfolk put up the barricades. Why can't the navy protect them? Another thing is, before the invasion, the skeletons should come on multiple ships, not just won. You should be able to sink them before they port to make the invasion size slightly smaller. It would be like a little eitc fleet execpt with skeletons. Even if you defeat the whole fleet, jolly's ship comes out and destroys everything. Then it's just the toughest of his army and jolly. Pirateness: I know this is disney, but can we FEEL like pirates when we play this? I mean we seem like the good guys here, since when did pirates buy things, befriend and do quests for townsfolk and another thing, why dont we fight eachother? Then we just don't fight our friends guildmates and crew. It would be impossible to change now, the games been going on to long, im just asking to be able to raid towns and islands. Clothes: Clothing could be a bigger part of the game in my opinion. For example, a lot of games use clothing for health, speed, whatever. So I think it would be nice if some clothes gave you more defnse, like long coats, some boots gave you some extra speed, some vests or pants gave you more storage space, some hats gave you more voodoo and some shirts gave you more life. Some clothes would be better with certain skills. ex. you wouldn't want to have a hat give you more speed, or a pair of boots give you more voodoo. (I used hat for this because nothing else really fit) I know what a lot of you are thinking, but shields would be kinda cool. Some pirates must have had shields, they weren't just for knights. My last idea is privateering outfits. These could be bought from special tailors on porc or avaricia and once you collected the whole set (Boots, Hat, Vest, etc.) you could fight anyone wearing the opposite outfit on land or at sea. Except no guns, because you aren't undead. Weapons: Not much to put here, just the new types o weapons everyone wants, like axes, dual swords, and i even heard someone say something like a whip. I susspect disney might only add one or two fo these, if they add any. Pets: Well the only pets i could think of were parrot, monkey, cat, dog, horse, snake, alligator, lizard, scorpion, and crab. Players could buy up to three pets, who would gain rep with there owner by fighting with them and doing other things. They should make the notoriety lvl for pets 30, and there skills would go to 20. They would have three skills, fighting, stealing, and tricks, tricks would be just for fun sorta. Then each pet would have there own skill, a monkey might revive you if you die, an alligator might have a special attack, a dog might be able to go get you ammo and tonics when you can't. You could only take 1 pet out at a time and the other two would be in your "Pet Menu" or something. I think having to feed pets is a horrible idea. Since when was the last time you fed your pirate? Animals shouldn't have a need bar or anything. They would all start as lvl 1 with 1 on all skills. And they would all cost the same ammount, 5000+ gold or something, pets would be very useful. For basic, they could have one pet, one type, a parrot, that could only lvl up to lvl 10 with 5 on everything. EITC fleets: I like the idea and it all seems fine, just some minor things... First i think they should tell you where the fleet is coming from, so you know where to wait, next i think that the huge ship of the line should be a flagship, because lets face it, there kinda short. There nice and hard unless you have a great big crew (my crew of 12 sunk 3 ships of the fleet without sinking or porting, won was the ship of the line, and that was mostly single-handed, well single-shipped) but do you really think they would give up that easily? i got a ride on won on test server before they took them off, and they have lifeboats so it would make more sense to board them then just sink them. It could be 12+ lvl 30-40 EITC soldiers or navy officers. Finally, (and this isn't just for the fleets) if a ship destroys another ships sails, then sinks themselves and the other ship lives, it makes it impossible to destroy there sails and they can still move freely. That should really be fixed. Boss Battles: The current one is fine, just a little short. It should start with a land battle, fighting toward the pearl. Then you talk to the fighting officers and board the ship. Same thing applies until you reach the Goliath. After that you just sail to Tortuga, but it automatically disables the broadsides and cannons. If someone tries to use them it says something like "You don't need to use this skill at this time." Then you port and talk to jack, then Disney foreshadows the next story chapter then removes it without a word a week later just so it will be vague. Not a lot but it just seems kinda sudden. Lookout System: There should really be more options in the lookout system. Like for a boss battle, you can choose to do it alone, or choose an amount of people to invite, who to invite, and from where or what servers. I think it would also be cool to be able to bet on pvp and svs, whether it's betting on your own pvp or someone else's. I also had two new ideas for "games" 1. Capture the flag: Let's say there are two players, they each start on one side of the pvp area, decided randomly, and decide to put something in a chest. the other person has to accept and put their own item up, the other person then accepts and the game begins. They have to fight their way to the other side, but the difference is that if they die, the have to wait 10 seconds before they respawn. If there is a team, then there could be some type of jail system. all the other player has to do is take the booty. (This would clearly come after trading, or people would use it to cheat) 2. Trading this is one of my ideas for trading, (see trading) someone would send out a lookout and when somebody agrees to trade they go into a room like the parlor games room except no tables. The other player's inventory and your inventory come up. You get to put something up for "sale," meaning that you will accept the item for certain things. ex. gold, clothes weapon. Then they can accept the deal, try to give you something else, or reject it. Then you could ask them for an item, say something like 10,000 gold for that famed sabre. Then they could make you another deal, accept, or reject. So basically you can ask them if they wanna buy something or ask them for something. Trading: I have two ideas, The first, and my favorite, is the same thing as shown above in "lookout system" except instead of going to your own place, just staying where you are, the two people have things above their head that say, TRADING or something like that. The second is a trading post type of thing, you put an item up for sale, for a certain price, a certain weapon, or whatever and someone else excepts it. The other way would be the same thing except you just put the item up, someone else gives you a price they want to pay or something they want to trade, you get a message and you press accept or reject. PVP servers: Maybe they could change up the server menu a little bit, make it more orderly. Add two main sections, Regular And Pvp, then regular would have quiet, ideal, and full. Pvp would have team pvp, two random teams, mayhem pvp, everyone is everyone's enemy, guild pvp, guild vs guild, and crew pvp crew vs crew. Realism: How come there are all those empty chairs at the taverns? Because sitting is to complicated for pirates online. We do if for poker, why can't we sit at a table by pressing shift, and then spend some money on rum? It's all im asking disney. I think a few other things that would be really cool would be weather. Where is the rain? Does it storm every time i leave or something? I dont think so. Maybe lightning, rain, earthquakes and hurricanes even. Padres has little earthquakes, well lava anyway... Fleets: I would really like to see pirates have fleets, like a crew, except the ships are the people, the have a fleet list of what ships are in it, and a flet chat. People can pull there ship up to another persons in the fleet and have them hand off cargo to each other. This would be good for looking for a ship, eitc fleets, and other sailing things. All of the ships in a fleet, max size 12, will have info that comes up when someone sinks someone else, for example The Wicked Witch Has Sunk A Juggernaut. Later they could add some type of a fleet revival system, if someone sinks then someone else has a certain ammount of minutes to rescue them on their lifebats before they get captured. They could also get a fraction of the treasure from the shio onto theirs. This could somehow go with trading. Build Your Own Weapon: An idea that many of us have mentioned is building a weapon, so it could go something like, your fighting dark hart when you get a loot chest, in the chest there is a cutlass part. Cutlasses need at least two parts, sword and handle, and some swords and some handles have different abilities. Each weapon can have up two 5 parts, one of each different part, a sword, a handle, and three add ons. They would have predetermined names made by disney for each possible combination, these could only be made not found. They would also be rareish drops, a crude would come at about the rate of a common weapon, a common would come rare, a rare would be famed, famed would be legendary, there wont be any legendary. Loot: How did disney decide the loot system again? Not well from my point of view. What gravedigger would give legandary weapons? Just modify it a little so it's slightly less random. Then I would like more types of loot containers, and not a rating on which loot container it was, how about theres a real rating for what is inside? If i got a famed weapon from a loot pouch would the rating still be one? NO! If all i got was gold and a crude weapon from askull chest would it be 5? NO! I'd like a LOOT POUCH: Gold, 5-50, dropped from all enemies, usually with ammo and always with gold almost ever a weapon, enemies 1-50. SMALL LOOT CHEST: Gold, 50- 150, dropped from alot of enemies, always with ammo and sometimes a crude sword 10-20. LARGE LOOT CHEST: Gold 200-300, dropped from some enemies, always with ammo, almost always a crude or common wepaon, sometimes treasure, clothing 20-30. ROYAL CHEST: Gold 300-400 dropped from few enemies, Mainly lvl 25+ Navy, common to rare weapon. Occasional famed, treasure is common, ammo is guraneeted, clothing. SKULL CHEST: Gold 450+ always with ammo, rare or famed weapon, rarely legendary, clothing. Treasure is guareented 35+ or a boss. HOLY CHEST: 45-50 EXTREMELY RARE 800 gold, famed or legendary weapon, ammo, treasure, clothing. Last edited by Captain Jason; 08-28-2010 at 08:58 PM.. Reason: New Idea |
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#2
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agree with everything though instead of server pvp island with two team blue and red
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#3
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Interesting, well more to come, I have so many ideas right now i can't remember some! Not that anyone besides roger actually replied.
U rock roger! Last edited by Captain Jason; 08-28-2010 at 05:53 AM.. |
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#4
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I would like to say, sails for fleets is needed.
People would knock down the sails and automatically win cause they can't move. They HAVE TO MOVE. |
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#5
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Nice Job but for the pvp i think it would be cooler if the red team was on an island and the blue team were on an island and they could have pvp and svs all in a pvp match
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#6
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If you want realism, then you'll want to know about framerate. The pirate looks could be extremely detailed, but because the target audience probably doesn't have operating systems that can run for something as complicated as the characters you'll see in the developer videos on the POTCO site, they have to keep the graphics low.
I've seen the library of faces in the videos, and they're pretty detailed, with freckles, etc..., only in the video it's not the best example because it's a big, funny looking guy. And what we really need is more ship sinking cutscenes, and a different cutscence will play depending on where the amount of damage was most on the ship. If you got hit in the middle the most, your ship will fall in on itself, and masts will break and fall of to the sides. And don't forget about what they did to the SvS rocks. When you hit cannons with them, now, bolders don't fall off of the rocks, they just go through them. This upset me A LOT, because when the rest of the crew was repairing, and there wasn't a spot for me, I could shoot at rocks and see a bunch of stuff just fall off of it. What happened to that? I agree with all of your ideas, for the most part, but it will take time for them to accomplish all of these things. |
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#7
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I know, and I'm not exprcing to see any of these any time soon or at all, I would just like to see them.
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#8
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I'll probably add links to ideas i thought were cool on this site or other sites.
Last edited by Captain Jason; 09-04-2010 at 03:13 PM.. |
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#9
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I agree with most of your (well.....
) ideas.. Very well explained too!Quote:
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#10
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Thats exactly what i was thinking except i hadn't thought about the ship part. It would be kinda unfair to only give people the clothing after doing a quest, but that was why I included a pvp server. Although alot of people seemed to really want pvp islands.
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#11
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Not sure if someone else posted this, but what about a Capture the Flag PVP? This would be a very intense game. There would be two islands, spaced about the distance between the two privateering islands, maybe a little farther. The players have to launch their ships, and get to the other island. Sounds easy right? Wrong. Just like in privateering, the ships can attack each other. Once the team lands on the island, they have to find the flag somewhere on the island. the home team can move their flag around, and choose where they would put it. Each island could have a beach, and a small cave, maybe around the size of one of our smaller caves. They would not be able to move the flag once the enemy is on the island. If it is already in somebody on the home team's hands, then they could have 20 seconds to place it somewhere, or it is dropped. The invading team would have to battle their way through the enemy, into the cave, find the flag while fighting off other players, take the flag, fight your way out of the cave and off the island, then sail it back to your island to win.
Now THAT would be fun. |
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#12
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Actually, i believe I talked about this in my lookout system ideas. I like that idea too, almost like the SVS type thing except get the flag to win. Tho only problem is, what happens after someone wins? This is something i didn't add, a more specific lookout system, like go alone for boss battle, find only people on padres del fuego or from your friends list, that kind of stuff, and options like that.
Last edited by Captain Jason; 09-05-2010 at 07:23 PM.. |
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#13
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Quote:
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