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The Rusty Cutlass Official archive about Weapons and Skills

Old Voodoo Doll Spec Discussion

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  #1  
Old 02-15-2008, 07:01 PM
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For curse, the duration is extended.

Not sure about grave shackles, though I have a new pirate that I plan on maxing it out with - I guess I'll keep you posted, unless someone beats me to it
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  #2  
Old 02-15-2008, 08:06 PM
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5/5 heal and 5/5 cure all the way!! I miss my doll on my level 35 pirate. I still use it to heal my friends but it's maxed so no reps I made a new pirate and enjoy being able to fully use my doll again!
  #3  
Old 02-17-2008, 02:09 PM
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I seem to be alone here but I actually like the doll as an offensive weapon. While leveling up I found I could take on much higher targets by attuning them and running circles around them then standing toe-to-toe with a cutlass or dagger.

I probably gained about 10 notoriety levels just by taking on stumps with maxed-out poke and swarm and an occasional maxed out life-drain to heal myself.

Of course now that I've mastered the doll I'm trying to level up my cutlass and pistol.

I do like my ranged weapons though. My cannon right now is much higher then my sailing because I like to stand off and sink the Juggernaut a few times every time I'm on.
  #4  
Old 02-17-2008, 02:39 PM
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ok i still dont understand the big deal about 5/5 heal and cure? makes no sense since it only heals buddies and if u are pirating alone those 10 sp will do u nothing
  #5  
Old 02-18-2008, 06:17 PM
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Quote:
Originally Posted by Chris View Post
ok i still dont understand the big deal about 5/5 heal and cure? makes no sense since it only heals buddies and if u are pirating alone those 10 sp will do u nothing
Do you like being healed?

Ok then, make sense?

Quote:
Originally Posted by Shhlatkinz View Post
Spirit Ward: 0/5 -- One of the more useless skills in the game. If not the most.
It's really easy to destroy casters if you have this passive. I can't wait to get a little higher level and PvP against some Staff guy hurling Flaming Skulls at me only to sulk in disappointment when he sees "Resist" pop up on his screen... and then dies. Oh what fun it will be!

There are no partial resists in this game (yet), so when you resist a huge attack you COMPLETELY resist it all...

Isn't it funny how you think it's useless and I think it's probably top 5 best in game, lol!

Last edited by TooHip; 02-18-2008 at 06:54 PM.. Reason: Merged consecutive posts
  #6  
Old 06-05-2008, 01:00 AM
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Quote:
Originally Posted by Spaghettimonster View Post


It's really easy to destroy casters if you have this passive. I can't wait to get a little higher level and PvP against some Staff guy hurling Flaming Skulls at me only to sulk in disappointment when he sees "Resist" pop up on his screen... and then dies. Oh what fun it will be!
I think it works only on voodoo dolls , not staffs.
  #7  
Old 02-17-2008, 04:31 PM
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Quote:
Originally Posted by RemiBoncoeur View Post
For curse, the duration is extended.

Not sure about grave shackles, though I have a new pirate that I plan on maxing it out with - I guess I'll keep you posted, unless someone beats me to it
I would recommend at least 3 dots in grave shackles because they give good extra rep
  #8  
Old 02-17-2008, 05:12 PM
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the more points u have on shackels the longer they will stay on an enemy i think and the faster it recharges
  #9  
Old 02-17-2008, 05:14 PM
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Attune: 4/5 -- I never actually needed to attune more than 4. Attuning 4 gives you rep extremely quickly until you max.

Poke: 5/5 -- Even if you only use the doll for healing, a lot of the time healing, you also need to help kill the enemy. It's also 1 of the 3 main attacks for the doll, it's a must to max it to me.

Swarm: 5/5 -- Same reason as poke.

Heal: 3/5 -- I also when healing someone, never needed more healing than 3 points. You should put more points if your one of those people who is always healing more than 1 person though.

Curse: 1/5 -- It's very useful (kinda self-explanatory on why it's useful), especially when your main hex attacks are maxed.

Scorch: 0/5 -- It's really one of the things you use when you wait for your other hex's to load, but it does such little damage, and there's no room for a useless point.

Cure: 1/5 -- Obvious reasons, it's great to have a huge heal when you need it. But I would never put more, because it's not needed.

Grave Shackles: 1/5 -- It really does look awesome, and gives great rep when trying to max voodoo.

Life Drain: 5/5 -- Best skill of voodoo. Does loads of damage, and gives the health to you. Need I say more?

Focus: 0/5 -- It's really useless. Getting up to 40 extra voodoo points is really not needed and will make extremely little difference, especially when you get staff, and your voodoo amount shoots up like a rocket.

Spirit Ward: 0/5 -- One of the more useless skills in the game. If not the most.
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