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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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For curse, the duration is extended.
Not sure about grave shackles, though I have a new pirate that I plan on maxing it out with - I guess I'll keep you posted, unless someone beats me to it
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Remi Boncoeur, Lv40 Pirate Master Guildmaster, Square & Compass |
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#2
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5/5 heal and 5/5 cure all the way!! I miss my doll on my level 35 pirate. I still use it to heal my friends but it's maxed so no reps
I made a new pirate and enjoy being able to fully use my doll again!
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#3
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I seem to be alone here but I actually like the doll as an offensive weapon. While leveling up I found I could take on much higher targets by attuning them and running circles around them then standing toe-to-toe with a cutlass or dagger.
I probably gained about 10 notoriety levels just by taking on stumps with maxed-out poke and swarm and an occasional maxed out life-drain to heal myself. Of course now that I've mastered the doll I'm trying to level up my cutlass and pistol. I do like my ranged weapons though. My cannon right now is much higher then my sailing because I like to stand off and sink the Juggernaut a few times every time I'm on. |
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#4
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ok i still dont understand the big deal about 5/5 heal and cure? makes no sense since it only heals buddies and if u are pirating alone those 10 sp will do u nothing
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#5
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Quote:
Ok then, make sense? Quote:
There are no partial resists in this game (yet), so when you resist a huge attack you COMPLETELY resist it all... Isn't it funny how you think it's useless and I think it's probably top 5 best in game, lol! Last edited by TooHip; 02-18-2008 at 06:54 PM.. Reason: Merged consecutive posts |
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#6
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Quote:
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#7
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Quote:
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#8
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the more points u have on shackels the longer they will stay on an enemy i think and the faster it recharges
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#9
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Attune: 4/5 -- I never actually needed to attune more than 4. Attuning 4 gives you rep extremely quickly until you max.
Poke: 5/5 -- Even if you only use the doll for healing, a lot of the time healing, you also need to help kill the enemy. It's also 1 of the 3 main attacks for the doll, it's a must to max it to me. Swarm: 5/5 -- Same reason as poke. Heal: 3/5 -- I also when healing someone, never needed more healing than 3 points. You should put more points if your one of those people who is always healing more than 1 person though. Curse: 1/5 -- It's very useful (kinda self-explanatory on why it's useful), especially when your main hex attacks are maxed. Scorch: 0/5 -- It's really one of the things you use when you wait for your other hex's to load, but it does such little damage, and there's no room for a useless point. Cure: 1/5 -- Obvious reasons, it's great to have a huge heal when you need it. But I would never put more, because it's not needed. Grave Shackles: 1/5 -- It really does look awesome, and gives great rep when trying to max voodoo. Life Drain: 5/5 -- Best skill of voodoo. Does loads of damage, and gives the health to you. Need I say more? Focus: 0/5 -- It's really useless. Getting up to 40 extra voodoo points is really not needed and will make extremely little difference, especially when you get staff, and your voodoo amount shoots up like a rocket. Spirit Ward: 0/5 -- One of the more useless skills in the game. If not the most.
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Shhlatkinz ![]() The Guardians (remake of The Brotherhood) Notoriety 40 Pirate Master Toontown Cool Corny Electrofoot, Nacho Average Pig, Cool Corny Electrofoot Blak
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