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Old Ejecting a stow-away

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  #1  
Old 02-07-2008, 03:29 AM
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A guild matey had a jumper recently, so he decided to attack a high level flag ship and board it. Needless to say, the jumper didn't last long at all Would be even better if Padres was your port of call, and they end up in the Padres jail
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Old 02-07-2008, 03:49 AM
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Yes, this is very annoying and I hope they add a "walk-the-plank" option in the future. But my favorite way to deal with these stow-aways by far is to attack a flagship thats higher then them, but not to high for me and board it with them. Then watch as they are cut down by the baddies aboard the flagship. Second favorite method is dropping them on cutthroat. But a guildmate told me about dropping someone at padres, which makes there "port-of call" padres, and if they do not have a tele totem, they have to fight through heck to get away from padres on there light sloop...haha
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  #3  
Old 02-07-2008, 03:51 AM
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i do like the feature of accepting/declining an invitation to board
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Old 02-07-2008, 06:47 AM
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Actually just recently that same thing happened. I was boarding a ship and he didn't do anything waited until I was all done. The later got the rest of the ships to attack me at once. It was aweful. I think a system should be in place to deny Stow Aways lol
  #5  
Old 02-15-2008, 09:23 PM
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Quote:
Originally Posted by Pirate Rose View Post
A guild matey had a jumper recently, so he decided to attack a high level flag ship and board it. Needless to say, the jumper didn't last long at all Would be even better if Padres was your port of call, and they end up in the Padres jail
Best.Idea.Ever.
 

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