|
|
|
|
|||||||
| The Kraken ate my what? Official archives of sailing and ships |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Nuju, i admit is very true in this case.
POTCO arises out of the film series Pirates of the Caribbean. The series takes a magical world perspective of things that happen in the real world, like Harry Potter. We might be battling a skeleton with a gun for a hand, seeing things we don't see in day to day life, but this game happens to be based during our world's history. The game ye must note, happens around 1720 not 1632, and so i don't see what's wrong with Skels having grenades. Many people like Nuju and Bart Foulsteel have been saying this over and over.... the Ships have to none the less be named according to its design. I'd prefer if they put actual models of Sloops, Gals, Frigs and Ships o' the line in the game. Dell, yer points be true, and taking that real ships be slow, and that we exist in a world where there is magic, the Ships can be propelled to go faster with pirates' unique style of adding on speed to ships, as well as the voodoo magic figureheads that one can buy. I'm a kid and I wouldn't find anything complicated much if they put realistic ships, but for ship customization, they simplify it for a wider market. Sven, we do experience closed-together, fictional islands; lights to guide us for quests, stowaway happening in a few seconds, ships sailing without NPC crew, broadsides without workers on it, etc. Now that way th game is just a representation of how events actually progress. I wouldn't think that i 'whispered' a text message to a friend far off, and then teleported to him. I don't think according to my story that I visited Padres a million times ( I take it that I've gone a few times, not everyday as is portrayed in the game ). I don't take it wither that my ship launched from no where including wild islands, but instead launched from a harbor, and I also don't take it that I've been killed so many times, gone to jail somehow, launch a ship also almost so easilly, and MAINLY that I along with every pirate in the Caribbean started off with the same story from Rambleshack. The game is just a portrayal of the functioning of your character in the story of POTC. The experience is made that we meet every movie character. However, I take my story from a realistic perspective, and not that some ray of light guided me to a place but instead told to find the place by a person. You all see? The game is just a representation of a story, and Port Royal though an island in the game, I take it as a part of Jamaica as in the movies.I also don't take it that every pirate progressed the same story as me ( told ye before ), and that they got ships without plundering them from others, and that they have 'Voodoo staffs'. That's why the game needs to change from a full unrealistic same-story fast progressing representation, to a not-so-unrealistic representation of the story. I want to take my boat out of the harbor, go into a real Caribbean, start my pirate's story differently, but keep the rest with us, and have magic and everything to do with the movies, in the game. This is basically why ships of that time have to have a realistic appearance in the game, i.e, because this happens in a real world ( with POTC and magic ) history . I am in fact going to start a thread about how they should put realism into this game, without making it complicated for kids. |
|
#2
|
||||
|
||||
Quote:
I agree Herr DTP, the Movies being based off of the real worlds maritime myths and legends should be more properly interpreted by POTCO. The Interprid does look a little Indiaman like but a tad too small (More frigate like), however, if POTCO made a few Minor adjustments, then it would be very close to a Large Indiaman , and changing the ship to name to "Indiaman" or "West Indiaman" would be a very good idea, As the East India Companies main ship's were Indiamen, and would make perfect sense to see a big Indiaman in the Caribbean. Though POTCO is overdone with fantisy going far beyond the Movie's Level, the game is still based upon the movie, and as we all know movies are an extension of the Real world, being so, the POTC movies all contained realistic ships, everyone of them, From the Black Pearl (Early East Indiaman) To the Dutchman (Vasa), so why should POTCO try to change that? In the POTC Movies there was really no description of ship names, however it was quite obvious to me after watching the movies hundreds of times that the Ships in the movie were all intended to be based on ships that existed 200-300 years ago, and Disney did a rather good Job of it. First Rate Ship of the Line The Famed Noble HMS Victory: The EITC Endeavor: Extremely well said, and might I add a suggestion for your new thread, POTCO should have the wind factor just like in POTBS, it's not Hard to learn, I could teach a 3 year old how to sail with a wind ring in about 20 minutes, quite simply, don't point your ship into the red on the sailing chart, does it get any simpler? POTBS has a wind Ring around every Players ship, that can be toggled on and off, yellow meaning you go at a moderate speed, red directly upwind, and green in which your going fastest (Running/Broad/Beam Reach) so why not, sure a 10 year old knows, Oh I don't go into the red. Quote:
Anyway, by big ships what do you mean, a Frigate? Seriously it's a long narrow hull with guns on the side, exactly how is that complicated? ![]() And exactly how is POTBS complicated, no grinding to it, the ability to capture most any ship if a Pirate, the ability to outfit your ships, and select your personal gear, Boots Gloves and other miscellaneous things. Not at all confusing if you pay attention, Boots that give you 10+ parry, and - 5 offense is not hard to understand if you take the time out of mindlessly killing things like in POTCO (Refrencing a post You stated in another thread not too long ago.) . And addilitionally POTBS is not completely full of Real ships, a few Like the Ghost ship and the Whalebone ships are somewhere along the lines of a Galleon but mostly I like them for the awesome bit of Eye candy that they add to the game. How could sailing a really big ship not be fun? What's the point of sailing to just zip around in unimaginably fast ships that have little firepower? Big ship have many guns, it's like sailing a tank, sure their slow, but their like sailing fortesses, and I'm sure there are a few POTCO Players that like big tank like ships, and on the contrary, big ships are meant for big action, that's why their fortified, First Rate Ships of the Line, aka Men Of war were the center piece of battle, the ship that controlled the turning point of big sea battles, and who would not think being on a massive Line ship would be less fun for sailing. Quote:
Um who cares about the land battles being realistic? I'm fine with Skeletons throwing daggers at random pirates, though players should be given a musket for various reasons, And what does Jolly Rogers Pistol/Dagger wepon have to do with renaming missnamed ships? Nuju- Last edited by toanuju22; 02-24-2010 at 06:32 PM.. |
| Thread Tools | |
| Display Modes | |
|
|