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Old What is your opinion on Potco?

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Old 01-10-2010, 07:28 AM
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What do you, Dear Reader, think? Is putting a tunnel, albeit a lovely tunnel, where a cave used to be content? Are the invasions content? What if you now avoid them? Feel free to discus it with us.
Yes, that is new content. The tunnels aren't really new content by your definition, but they are pretty much eye candy for the players (much better graphics than the old ones), the invasions is another story. The invasions ARE the base of the next chapter, that in turn means that the invasions are MAJOR content. Granted, some players tend to avoid them over time, but the fact is, they still got the point Disney was trying to make across.

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But what are they going to do if our good friends at Disney decide to drop a big, fat, brand-spanking-new story on us tomorrow? Why do the new chapter if all of your weapons and pirates are mastered? Do anything you want but just don't complain I guess...
I can't speak for everyone else that has mastered everything, but I know that personally, it won't effect me one bit. Those who mastered won't benefit, other than to know what else is happening in the story, but who cares? Either way, you are gonna end up leveling (the quests provide rep, and given that this is the second chapter, the tasks may be much more difficult to overcome unless you level), those that mastered just have it easier (given that they have already done so).

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In a way this is true but it also assumes that leveling is the only point of the game. To me, finishing the chapter is the point of the game.
In my opinion, the point of the game is not to finish the chapter, it is also not to level. The point of the game is to have a combination of both. You can't do one without the other in the end. For example, the quests offer rep for completing an assignment, that in turn levels you up. But for another example, leveling up offers you a chance to finish a quest easier. If an assignment is to kill 5 thralls, who would have the advantage going alone, someone who "mindlessly button mashed" there way to a higher level, or someone who has not done any leveling other than questing? Many people on the site have commented on people who just level through questing, and in turn, their weapon levels are unbalanced, making some tasks impossible to complete alone. Disney raising the caps was, in my opinion, done to help eliminate this problem for those on the second quest.

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Here we truly part ways. I look at it this way. Content is scripted, playable and on-going. Think of your favorite TV show. This year they try this...

The show comes on. Best episode ever. You LOVE it. Fast forward a week and tune in. It is the very same show as last week with one exception. The room your favorite character sleeps in has been painted a different color. Fast forward another week. Again, the same script, the same show except this time the kitchen has a new fridge and some wallpaper. Is this content? By your definition it is.

Remember, content is actually anything new added to the game (or TV show), good or bad.
Yes, that would fit into the short definition that I posted, but this also takes away plenty of the other comments in this thread. By your own definition, content is scripted, playable and on-going. Everything that Disney has added, for the most part, falls into that very definition.

Redesigned islands - gave us the impression the EITC were destroying the Caribbean. That in turn led us to the GM events. That went to new level caps and invasions. And THAT will lead to the next chapter. As you can see, the content that Disney has released is, scripted - it follows a plot, playable - we the players are involved in that plot, and on-going - each event triggers the next.


Also, Mac brings up some good points. The amount of people working on this game is not that large, meaning it is going to take more time to do stuff. On top of that, they also released the game too early, just to beat out POTBS. Meaning, they have to try to make the game the way they originally intended it to be (such as the redesigning of the islands). Given all of that, the developers have done a great job, if they had not been rushed to release the game, or had more money (thus leading to more workers), the next chapter would be here by now.

The game does have potential, and I feel it will become that much better in the coming months. They have built up a greater story with all the content they have released (even managing to make mistakes from releasing the game too early - island design - fall into that story).

Last edited by Sven Osymthe; 01-10-2010 at 08:07 AM..
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Old 01-10-2010, 10:24 PM
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Originally Posted by Sven Osymthe View Post
Yes, that is new content. The tunnels aren't really new content by your definition, but they are pretty much eye candy for the players (much better graphics than the old ones), the invasions is another story. The invasions ARE the base of the next chapter, that in turn means that the invasions are MAJOR content. Granted, some players tend to avoid them over time, but the fact is, they still got the point Disney was trying to make across.

Redesigned islands - gave us the impression the EITC were destroying the Caribbean. That in turn led us to the GM events. That went to new level caps and invasions. And THAT will lead to the next chapter. As you can see, the content that Disney has released is, scripted - it follows a plot, playable - we the players are involved in that plot, and on-going - each event triggers the next.
I agree with basically everything you said except a few statements.

You didn't really provide any facts to support that the second story quest will be based on the invasions.

If the developers said they were working on the Kraken, wouldn't that mean that that's what the second story quest will be about? Correct me if I'm wrong, but the Kraken wouldn't the developers rather have all the hard work they put into the Kraken designed as a battle, and not something you can do just by sailing?

I for one see that saving the Pearl during the first story quest meant they were following the movie story line, and once killing off the Kraken and Davy Jones the developers can add in their own story quests.

Having two set in stone story quests to work on is much easier for the developers to work on than just having them say, "Well, what are we going to do? Something about Jolly Roger? Or how about we make new enemies? Ooo... let's go back to the Spanish and French pirate lords and make them a major story quest!"

It seems down right silly to me if they decided to have invasions be the basis of the second story quest. Would it not be a horrible basis, seeing as odds are you're going to need to do an invasion in one quest? When invasions only happen at certain times, which means finishing a quest to do an invasion would be too difficult. Not to mention winning an invasion to complete the quest.

Listen, I for one love the idea of a Jolly Roger story quest... but lets leave that for later. If the Kraken is what the developers are working on, that needs to be the basis of the second story quest. Kill off the Kraken and then in the third story quest fight davy jones and have loads of fun on the Dutchman.

It just seems illogical for them to say they're working on the Kraken, and then have to stop that to make a story quest that's going to go against the movies. Yes, the game is different, but Davy Jones came before jolly roger, and he should be the first to be "taken care of".
 

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