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  #1  
Old 06-19-2009, 12:53 AM
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Seriously, though. What? I believe that guild leadership, whether as the GM or an Officer, is not about power. It's about making the plans and decisions for the guild to be successful (whatever success means, your mileage may vary). Sure, there's going to be a bad egg once in a while but that's where communication comes into play. Talking about the problem and deciding what's best for the guild. If that means someone needs to leave the guild, then it can't be helped. Sometimes it can be avoided and that decision is spared.

Banning? What are you banning them from? The guild? That's pretty much saying "See ya! You're not in the guild for a while!" The other person may as well find another guild at that point.

If there's going to be any additional implementations that affects guilds, how about something more positive instead? Bringing negativity into the game just doesn't seem very productive.
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Last edited by Sven Niscadae; 06-19-2009 at 01:10 AM.. Reason: I put in words this time.
  #2  
Old 06-19-2009, 02:24 AM
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Quote:
Originally Posted by Sven Niscadae View Post
If there's going to be any additional implementations that affects guilds, how about something more positive instead? Bringing negativity into the game just doesn't seem very productive.
I think adding in different officer ranks is a great idea. These different ranks would only keep the power under control. When ten officers are online and the GM is gone, it can really get out of hand. Sometimes officers decide what they think is right and wrong. That's how I got kicked out of a great guild. Adding in a Co-GM could keep good players from being banned from the guild because one officer was a little bit grumpy. In fact, I think there should be more rankings.

I think there should be regular officers and then super officers.(Kind of like you mods and admins) A regular officer wouldn't be able to ban a member, but put a checkbox by their name. When a super officer, Co-GM, or GM comes online they'll be notified that a regular officer wants a member to be banned. The super officer, CO-GM, or GM can then talk it over to see what went wrong. That way people won't be banned for silly reasons that some officer thought was 'rude'.

Believe it or not, before I got settled into a guild for good I saw a lot of powers being abused. [sarcasm]Getting banned for shooting the forts during a boss battle after being told not is a great excuse to ban someone, am I right?[/sarcasm] With ranks guilds could be a lot better. That's just my opinion but when you've been banned from a guild for a silly reason you know how easy it is for guilds to become corrupt.

Last edited by MacIronhawk; 06-19-2009 at 05:45 AM..
  #3  
Old 06-19-2009, 03:58 AM
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You summed up my entire post in a nutshell Mac.

Sven, positive reinforcement is great, sometimes... But, you need to discipline people every so often. With the system I proposed, the bans cycle, and can be reversed. The banning isn't perfect, but it'd work if someone just needs a good kick in the pants.
 

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