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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

Old Suggestions for Potco?

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  #1  
Old 04-22-2008, 03:40 PM
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I think of 2 things, harder enemies and another quest chapter. Harder Enemies- there has to be more harder enemies because once you lvl up everything, you can fight everything easily. Quest Chapter- Once you complete your quest you dont have that much to do.
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  #2  
Old 06-25-2008, 06:57 PM
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Since i am a level 14 non member. i want to be able to use daggers, light frigates(and other ships),and to get to level 40 and to get all our weapons and skills to the highest it can go!!!!!
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  #3  
Old 07-27-2008, 06:53 PM
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I think they should add tons of new enemies.So far,there are not enough.Maybe,since so many people kill British soldiers every day,they should add undead English.Kinda like they did with the Undead French and Spanish.They should also add Undead Dutch,too.Their ghost ships could be war galleons,like Dutch East Indiaman,Dutch Caravel,Dutch West Indiaman,etc.Then of course,I think they should raise the max notoriety levels higher,like to lv80 or 90.Then they should add enemies that are lv40+,so if you reach lv60+,you would still have enemies that don't have grey lv tags.I have tons of ideas that I sent to the POTCO developers,about 25 ideas so far!Those are my ideas,what about everybody else?

Last edited by charle88; 07-27-2008 at 08:14 PM..
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  #4  
Old 07-28-2008, 09:52 PM
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Quote:
Originally Posted by charle88 View Post
I think they should add tons of new enemies.So far,there are not enough.Maybe,since so many people kill British soldiers every day,they should add undead English.Kinda like they did with the Undead French and Spanish.They should also add Undead Dutch,too.Their ghost ships could be war galleons,like Dutch East Indiaman,Dutch Caravel,Dutch West Indiaman,etc.Then of course,I think they should raise the max notoriety levels higher,like to lv80 or 90.Then they should add enemies that are lv40+,so if you reach lv60+,you would still have enemies that don't have grey lv tags.I have tons of ideas that I sent to the POTCO developers,about 25 ideas so far!Those are my ideas,what about everybody else?

Oh so you mean like an Expansion? That would be pretty cool.
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  #5  
Old 07-29-2008, 09:22 PM
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I have some more ideas about additional enemies.Maybe they could add Undead Notorious pirates.Also they could add new ships like Ship-of-the-Line(War Frigate upgrade),Treasure galleon(War Galleon Upgrade),and Clipper ship(War Sloop Upgrade).Then they should add sea monsters,and of course Spanish and French soldiers,for the Garcia and Porc.They should also add Davy Jones,the Flying Dutchman,more Davy Jones Crew,like Moray.They should add more story chapters too.Then,like on my previous reply,they should expand the Notoriety range.Here's a list for the Undead Notorious Pirate idea.

Undead Blackbeard
Lv:70 Weapons:Cutlass Found:On a ghost ship,since he died at sea Ship:War Frigate
Undead Stede Bonnet
lv:70 Weapons:Voodoo Staff Found:In Padres Del Fuego,maybe?
Undead Henry Morgan
lv:70 Weapons:Cutlass Found:In Port Royal
Undead Bartholemewl Roberts
lv:70 Weapons:Cutlass Found:In Cuba
Undead Francis Drake
lv70 Weapons:Cutlass Found:On a Ghost ship Ship:War Galleon
Undead I'Ollonois
lv70 Weapons:Voodoo Staff Found:Isla Cangrejos
Undead William Kidd Found:at sea,maybe Ship:War Sloop
lv70 Weapons:Cutlass
Undead Brasiliano
lv70 Weapons:Cutlass Found:Cutthroat Island
Undead Anne Bonny
lv70 Weapons:Voodoo Staff Found:at sea,maybe? Ship:?
any others?
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  #6  
Old 08-01-2008, 02:34 PM
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Quote:
Originally Posted by charle88 View Post
I have some more ideas about additional enemies.Maybe they could add Undead Notorious pirates.Also they could add new ships like Ship-of-the-Line(War Frigate upgrade),Treasure galleon(War Galleon Upgrade),and Clipper ship(War Sloop Upgrade).Then they should add sea monsters,and of course Spanish and French soldiers,for the Garcia and Porc.They should also add Davy Jones,the Flying Dutchman,more Davy Jones Crew,like Moray.They should add more story chapters too.Then,like on my previous reply,they should expand the Notoriety range.Here's a list for the Undead Notorious Pirate idea.

Undead Blackbeard
Lv:70 Weapons:Cutlass Found:On a ghost ship,since he died at sea Ship:War Frigate
Undead Stede Bonnet
lv:70 Weapons:Voodoo Staff Found:In Padres Del Fuego,maybe?
Undead Henry Morgan
lv:70 Weapons:Cutlass Found:In Port Royal
Undead Bartholemewl Roberts
lv:70 Weapons:Cutlass Found:In Cuba
Undead Francis Drake
lv70 Weapons:Cutlass Found:On a Ghost ship Ship:War Galleon
Undead I'Ollonois
lv70 Weapons:Voodoo Staff Found:Isla Cangrejos
Undead William Kidd Found:at sea,maybe Ship:War Sloop
lv70 Weapons:Cutlass
Undead Brasiliano
lv70 Weapons:Cutlass Found:Cutthroat Island
Undead Anne Bonny
lv70 Weapons:Voodoo Staff Found:at sea,maybe? Ship:?
any others?


It really sounds kinda like an expassion pack to me but I think it would be
a major update.
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  #7  
Old 09-02-2008, 08:49 PM
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I think it would be cool to be able to change your name. Like in a quest. That would be fun, especially because I want to choose my name instead of choosing from a list of names. I didn't see that when I first got on so... I know I can make a new pirate, but I've gotten super far (IMO) and that would be bad to have to start over just because of a name change so I think they should add a name changing quest. And I think Basic members should be able to buy the rest of the "light" class of ships. Like the light frigate. Maybe.
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  #8  
Old 10-07-2008, 04:21 AM
James tthe lighthearted James tthe lighthearted is offline
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Everyone says it, but MORE STORYLINES! Disney really needs to work on this.

Also, how about teleportation to certain islands? Or at least have the option when you log on to be at the island you were at before you logged out (aside from the teleportable islands, like Tortuga). It gets pretty repetitive sailing from cuba to tormenta, lol.

And how about higher level enemies? It doesn't necessarily have to be new enemies, just higher level enemies with a different name perhaps? Urchin fists and molusks, etc. get pretty boring after a while.
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  #9  
Old 10-07-2008, 11:57 PM
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I've been having a recurring thought, so I decided to throw it up here. Feel free to tell me why it won't work - I'm sure I didn't think of all the drawbacks.

Historically pirates mainly acquired new ships by overcoming other ships and keeping them.

Here's my idea: If you're in SvS you should be able to take on an NPC flagship.

1. Captain decides which members of crew will board - not all can (for a reason)

2. Crew boards and defeats NPC crew. NPC crew does not respawn

3. Crew that boarded must stay aboard the captured ship to defend it

4. New cannon would have to be added to the stern of each ship (usefull in open game anyway)

5. Captain's ship would use the stern cannon to grapple the captured ship's bow

6. Captain would tow captured ship to a non-wild island

7. Of course, both ships are much more vulnerable during this undertaking, but the reward is great

8. Crew of captured ship would keep any plunder gained during the tow. Captain would get his/her share, but crew on Cap's ship would not get a share. Same is true with Captain's ship - any plunder from there belongs to that crew only with Captain getting their share

9. Upon landing Captain has 3 options a) Keep the captured ship for him/herself b) Give or sell the captured ship to a crew member c) Captain can sell the ship to a shipwright

10. Player that ends up with ship must pay (and dearly) for repairs. Captured ship would then be colored differently (perhaps blond wood) to signify that it is plunder

11. Player with captured ship could then configure the ship to his/her liking, i.e. cannon placement, number of cannons (with a set limit, based on the class of ship), Captain's quarters, broadside configuration, and a pirate-designed flag to replace the original NPC flag.

12. The player with the captured ship would have a subtitle under their game name; Admiral!

That's it. Whoever ended up with the ship would have a cool "look at me" item, Captains with lots of gold have another way to help friends get ships, and the ship customization that so many want could be implemented.

And of course - there's the danger of treachery that is always a risk with pirates. The Captain agrees in advance to give the ship to so-and-so, but then reneges on deal upon porting. Good times ensue! (just kidding, but I wonder if this hasn't already happened with a player agreeing to "help" someone with gold at poker and then cleaned them out instead - Pirates!)

__________________________________________________ ____________
Also, I'd like weapons dealers on Cuba. It's not a wild island - there's a shipwright and a gypsy healer there. If you were fighting alone on Tormenta this would be a HUGE benefit.
__________________________________________________ ____________
And I'd like "dingle drops", as in Jack Sparrow's dingles. You would only have a possiblility of receiving a dingle drop against the new Boss enemies. Buttons from Navy bosses, stingers from Wasps, claws from Scorps, bones from Undead, etc. Then you could visit a tailor and pay to have them fashioned into items you could hang from your bandana, hair or belt.
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  #10  
Old 06-04-2008, 07:29 PM
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Quote:
Originally Posted by Awesome_The Pirate View Post
I think they should put some guild hangouts around for the guild member to hang around in.

This would be a great idea - I hope the developers do it.

A guild could buy a spot - like a tavern or house in a town (like Padres), or even a tent in the jungle or a cave off of one of the main caves. Only guild members could get in. Maybe they could decorate it, buy flags, or tables and chairs, even buy a card table or some enemies.

Inside it would act like a forum. Post letters on the wall that could be answered just like a forum. That would really help with guild retention and player retention in general. Right now people jump in and out of guilds and eventually leave the game entirely since they have very little reason to stay in contact with each other. I mean, look at a guild with level 14-20, and other members 30+. They don't adventure together much unless a higher level wants to help out some lower levels. IF people talked more to each other that would make it more compelling to stay in contact.



And reading over the thread I see this has been discussed in length

Anyways - this would go a long way towards player retention - even if it would be a lot of work for the moderators to keep track of.
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