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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

Old Suggestions for Potco?

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  #1  
Old 12-24-2007, 03:47 AM
yogurt_21 yogurt_21 is offline
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Quote:
Originally Posted by Damionte View Post
I'm surprised no one has mentioend this before on the whish list". Maybe it doesn't bother the res of you but it drives me uts.

I want a way to restrict who is on your ship. Or to toss people off the ship when you need too.

currently anyone who is on your friend list, or anyone who is on the friend list of anyone else who manages to get on your ship can just board the ship whenerver they like.

This leaves you open to ding bats who can't hold their fire. Agroing everything on the waves and messing up your "fishing" trips.

Let me kick people off the ship and it will greatly cut down in my cursing!
ummm yeah did you not read the hint that clearly states befreind other wisely? if they dont follow order just remove them from your freinds list. it's supposed to be just that, a freind, not any one who manages to click on you lol.
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  #2  
Old 12-24-2007, 04:45 AM
Damionte Damionte is offline
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Yeah but like I said, and like you may have seen by now, they don't have to be on my friends list to get on the ship.

I may have someone who is cool to play with on my ship. Any fool they've befriended can get on my ship now. I have no control over that. I can't even tell who they followed to get on board so that I can kick them both off.

I can't kick them off anyway!
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  #3  
Old 12-24-2007, 09:29 AM
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Quote:
Originally Posted by Damionte View Post
Yeah but like I said, and like you may have seen by now, they don't have to be on my friends list to get on the ship.

I may have someone who is cool to play with on my ship. Any fool they've befriended can get on my ship now. I have no control over that. I can't even tell who they followed to get on board so that I can kick them both off.

I can't kick them off anyway!
I agree with this! They really need a "Walk the Plank" feature
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  #4  
Old 12-24-2007, 10:08 AM
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So in other words, a boot button for your ship will be great.
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  #5  
Old 02-27-2008, 02:05 AM
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Maybe a PvP only server, where it is allowed to attack other pirates anywhere any time. It would be great to pass the time, especially for high level pirates. You could also get items from them too. You could sink each others ship while on the High Seas.
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  #6  
Old 11-21-2007, 06:32 PM
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1. Get someone your level in a PvP match. I'm level 17, 18 now, and I feel bad going into a game against a lv3.

2. In game events, if we don't have some already planned. Like something happens one day, and a ton of ppl gather.

3. I know they said no, but choose an alliance. Not the navy, but different pirate groups, like maybe a member of Soa Fengs crew, Barbossa, or Jacks.

4. They said they'd have player generated content right? Player run cities. If they can make it work. Also, if you feel destructive, as a pirate should, you can steal from the cities, raid it, burn, whatever you want.

5. Call it crazy but i would like to interact with npc's more. Like talking with them in conversations. You can get on thier good side, and they'll let you into secret areas, give you stuff. (some guy told me you could do that in SWG talk to them at least, was he lying)

6. Sry, 3rd time editing, but where is Pirate Dice as a game? I would make big money playing that.

Things I agree with
-Guild notices, and houses
-More appearance customization
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  #7  
Old 12-15-2007, 03:04 AM
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Squidfish Squidfish is offline
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Unhappy

I like the game but i dont love it yet, it has a lot of potential.

I would like to see, for a start to have some way using view guild members and to get the same menu as u do for fiends/crew u have to sarifice friends in order to have most of ur guild members also as friends, we dont just play in our own guilds and as a friendly game community we all help each other , even if we dont play enough with them to have in our very limited friends list.

2 suggestions,

1. Make no of friends a lot larger or
2. allow players to access the same menu in show guild as they can by selecting a friend or left clicking on the player.

either should be very easy add to the game.

please post your thoughts , as the more posts, the more chance this may be fixed.

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Last edited by Requiem; 12-15-2007 at 04:21 AM..
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  #8  
Old 12-15-2007, 04:42 AM
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When I started playing this game and was sent to the Tattoo parlor,
I was so stoked to think I was gonna get a tattoo!
In the end...just disappointment.

Not sure how it would work, but what is a Pirate without a tattoo?!
Maybe just a selection of stock designs that you can buy from.

This idea of having more things to spend your gold on is a good one.
Even if they are silly things that have no purpose...younger kids like buying and collecting things!

The Clothing and Hat shops are a definate need also.

Barber or Hair stylist is a secondary choice.

I'd like to see decoration for your ships too.
Maybe a flag? Like a "design your own flag" interface.
Why not show the player's flag, above the boat, just like the flagships?

And what about Sails?
Designs or colors for the sails? Maybe a Sail Shop where you can upgrade to better sails, colored sails, etc?

Some more voices would be a nice change.
Talked with jack Sparrow in the beginning of the game and then nothing all the way through the quest. Not even Barbossa spoke to me!
I was expecting a cinematic piece at the end of each quest for a crew member.

Last edited by OutlawZ; 12-16-2007 at 02:57 PM..
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  #9  
Old 01-15-2008, 10:49 PM
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Thumbs up

they need a better guild name system like a list or something

most of the good names are already taken

and a crows nest on ships

Last edited by clancykid060; 01-16-2008 at 11:20 PM..
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  #10  
Old 01-24-2008, 07:17 AM
Ghostrogue Ghostrogue is offline
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Quote:
Originally Posted by clancykid060 View Post

and a crows nest on ships


They have the model on most of the ships I've seen. They just need to make them usable. It'd be nice to have some sort of spy glass as well, so you could get info on enemies. Infact, why not just add selectable targeting, so I can get a readout on my interface rather than straining my eyes to see the enemies level.


Also, I want to see WAY more ship types. I can't even stress that enough. It doesn't matter what kind, but theres only 9 right now... cmon now...

Another thing, I know they have something along this planned, but in depth upgrades. I'de like to be able to chose a wood type because it's strong for armor, or because it's light for speed, or an inbetween. They could really go into it with an upgrade system.

Also, why is it that theres so few areas on the map / in the game. The areas are either so high the average player can't solo out in it, or it's so low that it's just a huge cluster of friendlies camping a few NPC's.

One thing I really feel the game is missing is a speed gauge, and possibly a current/wind direction too. I want to know how I can go faster, and in what direction I should sail to maximize my speed.


One really cool feature I think, for when you still want to be alone, or if it's late at night and fewer people are on, would be to add NPC cannoneers that you can hire for a cut of your loot. They don't need to be very accurate (Even less than 10%), but it'd give us a feeling of having a lot of cannons being useful, even without a boat load of players.


I also want to see more factions in the game. It's either red/white, black/grey, or rags (Navy, EITC, dead). I know they want to be true to the story line, but there needs to be content for the game as well ~~

And I praise everyone who has pointed out the suck that is the chat system. ~~

A few have pointed out custom flags, or paint jobs. I'm 100% with that, we want to be unique. And if the game is censored down for kids, why not... let them... be creative....

Someone else mentioned a global chat or LFG. That's a major need right now =/

So is being able to "Walk the plank" someone who gets on your ship and AFK's while you work, or who attacks stuff intentionally way higher than you so you have to run / die.


Finally, I really want to see a better naming system for both ships and players. I don't like seeing several people named "Pirate". Block the single names, and explode the current list of names so people can really get fancy.
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  #11  
Old 02-07-2008, 05:01 AM
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alot more skill points so all of your skills can be maxed out. make the ones after mastering the different things hard to get, like a long quest for 1 in each weapon or something like that. enough said.
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  #12  
Old 03-02-2008, 02:21 AM
xbladex xbladex is offline
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i agree with the guild suggestion. that would be a great idea to add.
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  #13  
Old 03-02-2008, 03:13 AM
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My idea of a guild house/pirate house system. (Adapted parts from the TTO style.)

Since people seem worried about houses, here's my proposal on how to accomodate this.

The location of these houses would be on an entirely new set of islands or in the current islands themselves. The catch to fixing the program to adapt to this without horrid overcrowding is to implement a 1 door infinite map program. This works through the programming of the game making a mini map each time a guild or character is made. This pirate would be assigned to the map(s) when they start the game and or guild, and these maps would not affect lagging in the game. If you are in a guild with a guild house, you would get an option of entering your home or the guild house when entering the door, and then be sent to that area. Also, to make sure this was 100% accesible, there would be a door on each major island. (Sort of like a voodoo transport system in a pirate way of putting it. ^^)

That's how TT has theres set up, only difference is you just TP to your housing.

I don't wanna go into detail about the homes themselves, just how to resolve the issue of overcrowding. (Noticed that paragraph is really, really choppy. Good Luck making sense of it! ^^)
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  #14  
Old 03-02-2008, 03:23 AM
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my idea for overcrouding is simple the more members in the guild the bigger house you get and once big enough your guild can obtain a guild island
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  #15  
Old 03-04-2008, 02:32 PM
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Convoys

I haven't fleshed it out, but some sort of convoy that appears at some part of the sea and travels to the other side of the map, like spanish conquistadors returning to Spain laden with gold (timeline probably wrong, but something like that). Always high level with lower level screen around. Something one ship would have trouble with, but several ships attacking together could overcome. Have it sail right past Devil's Anvil to seem inviting. Maybe several flagships as the prize, but other ships around so that if you board without cover, you may come back to a very leaky ship.

Hmm maybe I have fleshed it out!
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