|
|
|
|
|||||||
| The Graveyard General POTCO Game Talk Archive Forum |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
POTCO's failures compared to other games
There are some areas in POTCO that I find not as fun, compared to larger games.
I won't talk about the bugs, lag, etc in the game. Every game has that, and some even worse than POTCO. Leo has done an excellent job of stating POTCO's issues, and there is no need for me to restate it here. Quest Storyline: POTCO quest's storyline is ok, not very good, but not terrible either. However, there are not a lot of quests. Only one very long quest chain(BP), and another relatively long one (RC). I have not seen a game with superb questlines yet, even WoW's questline, up the the point that I've tried, is just ok. However, what they lack in quality, they make up with quantity. Both these 2 games I've tried have HUGE amounts of quests. I believe this keeps players playing for a lot longer, and avoids using the method of making players grind enemies to slowly level, which is VERY boring, and makes players annoyed. Boss Animations: Bosses don't need to have complicated stratagies to be fun. They just need cool fighting animations. In POTCO, boss fights are very plain. Darkhart just swings his sword at you, nothing interesting to look at. Boss fights in POTCO are just.. boring. For example, darkhart could use the animation from thrust (not sure if you can see if on lower graphics settings, but when you use thrust, there's some kind of animation of wind being cutted aside, kinda like a whirlpool of wind), make it shadow coloured, and use it to deal continuous damage to all the players in front of him. He could also have dark mists around him which would again, deal continuouis damage to players. it doesn't need to be powerful, it just needs to look interesting. In other games, boss fights are on the most exciting things you can do in a game, and gives the player a break from questing. There are flames, explosions, shadowy mists, strange auras, etc. They sometimes require to pay attention and avoid things, or kill others things that spawn during the fight, instead of just clicking on your mouse repeatedly and falling asleep on your chair. Also, I think a cool looking boss makes the fight more interesting, and makes the player want to participate. In POTCO, bosses are plain, They're just large sizes of normal enemies we see everyday. Come on POTCO. Boss area Background: A cool background to look at in a boss area also makes the fight more interesting. They should be designed to make the player think : "whoa!" NOT "oh..." I don't have a picture of where bosses are, such as devil root, darkhart, or our voodoo friend Mr. timmy. But many of us have fought them before, and I'm sure have a good idea of what that area look like. These 2 boss are also in a volcanic area like Darkhart and Tim, but their background, as well as entrace to the boss look more exciting then the one at Darkhart and Timmy: AV.jpg HOS .jpg HODl.jpg I think it would be interesting to see areas that are not as plain and simple as a few houses and trees, it doesn't need to be a major shrine, but just something more.. interesting. Loot: POTCO made famed and legendary weapons drop less in an attempt to keep players playing longer. But I think this would only drive players away. Patience is limited. They can't expect us to loot the same things for 10 years. After looting for a week at tormenta and finding nothing, I got bored and stopped. I think famed/legendary loot should be back to normal drop rates, like they were when they first came out. Instead, make new bosses with new drops once in a while. They could be weapons of the same weapon group, but just higher up. But give the players something to make them want to keep looting, don't make the drop rates horrible and expect people to keep looting. We have a desire to find new things. This could be exploited for POTCO's use. Take cursed Blades for example. We already had swords, but because they were new, there was a desire to find them (at least for me). While I'm not asking POTCO to release hundreds of islands and thousands of updates overnight, I think some aspects of the game could be modified to be more exciting, while leaving the rest simple. Last edited by ruisen2000; 10-10-2011 at 09:25 PM.. |
|
|