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POTCO WeaponSmith Official Discussion about Weapons, Voodoo, and their related Skills

Old The Complete Guide to the Voodoo Staff

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Old 04-03-2008, 04:16 PM
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Quote:
Originally Posted by Angel View Post
IMO I prefer to keep the weaponry at a lower "Attack". Here's my input on the staff:

--Combat Skill--
(1/5) Blast. (Dont add more, just use base skill)
--Hexes--
(1/5) Soulflay. (Dont add more, just use base skill)
(1/5) Pestilence. (Definitely worth adding 1 skill. This seems to net the most reps. Lvl 35 stumps was gettin 70 reps trying to Master the Staff)
(1/5) Wither. (Yes it looks cool, but the more skill dots you add, the stronger the reps and the harder it is to level later.)
(1/5) Flaming Skull. (Very effective, but same as Wither....)
(0/5) Banish. (only skill up to use on Stumps for max reps. Long charge time)
(1/5) Desolation. (gotta do it for the fun factor or to Awe the noobs on PR )

Heres the ones that I would MAX!!!
--Passive Effects--
(5/5) Concentration. * [+50% Voodoo Recovery Rate]
(5/5) Spirit Lore. * [+25% Casting Speed for Staff]
(5/5) Conservation. * [-?% Casting Cost for Staff/Doll Hexes] (I can Wither all day and not drain voodoo enough to lose it)
(4/5) Spirit Mastery. * [+25% Dmg to Doll/Staff Spells] If you dont use Desolation, then use this max. Why skill up individual attacks when this works on EVERYTHING VOODOO. Only do it after Mastered, cause it makes it hard lol.
(26/26) Total
To each his or her own. We all have our different styles of play, and I prefer to use my Staff as an offensive weapon, not just as a levelling tool.

I haven't mastered it yet, but use my 4* Wither and 4* Flaming Skull all the time, keeping a 1* Soul Flay for when I want to grind out rep. (I have not taken Pestilence, Banish or Desolation either.)

Also, although the Passive Skills here are great, I'm not sure I need to max any of them except Spirit Mastery. And I'm still debating whether to get Conservation at all. I find I never run out of voodoo as it is, so the small reduction it gives (4% per *) does not seem worth it to me. Also, since you use up the same amount of voodoo whether you're throwing a 1* or 5* Wither, having more punch to the hex ends up "saving" voodoo in the long run.
 


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