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so here are my thoughts in depth: A) First off, you need somewhere to put enemies because having enemies on the main part of island wouldn't be the best. Extra Small Cave / Jungle / Swamp...5,000 Small Cave / Jungle / Swamp............15,000 Cave / Jungle / Swamp......................25,000 Large Cave / Jungle / Swamp............50,000 Jumbo Cave / Jungle / Swamp...........100,000 B) Now you will need enemies to fill the caves. The format I am using is because there arent enemies with just random levels. They all have a certain range along with other enemies. I mean this by Sand Crabs are the same levels as Gravediggers, Mercenaries are the same levels as Gypsies and so on. Lv1-3.....................10 *Lv2-5...................15 Lv6-10...................25 Lv9-14...................50 Lv13-19.................100 Lv18-25.................250 Lv23-30.................500 Lv28-35.................1,000 **Lv35-40.............1,500 **Lv40+................2,500 Mutineer Ghost......1,500 Devious Ghost.......2,000 Traitor Ghost.........3,000 Rage Ghost...........1,500 CUSTOM- calculated with formula: 2.5x BOSS- calculated with formula: 5x CUSTOM BOSS- calculated with formula: 12.5x * Cadets are 2-4 ** Ghosts are highly priced because of cursed loot drops C) Now to some NPCs, Non Player Characters. These are like bartenders, healers, music players and such. Here is when the Guildmaster gets to have some fun. He/she can appoint Quest Collaborators to help him with what I am about to say (not a guild rank). He/she can make NPCs on his island be involved in custom quests. Also, he/she can make a tattoo quest for a guild tattoo, and a clothing quest for exclusive guild clothes. ***Story Quest...1,000 Tattoo.................5,000 Clothing..............25,000 25 Rep................500 100 Rep..............5,000 500 Rep.............10,000 *1,000 Rep........25,000 **2,000 Rep......1,000 25 Gold..............250 50 Gold..............500 100 Gold............1,000 500 Gold............10,000 1,000 Gold.........20,000 *5,000 Gold.......100,000 *10,000 Gold.....200,000 1 Card...............25 5 Cards.............100 *must be accepted by staff **only at end of story quest ***2 allowed annually, must contain at least 10 quests ONCE THESE CUSTOM QUESTS ARE DONE THEY ARE FINAL D) Now you need buildings on the main land: Shipwright............200 Shack...................750 Weaponsmith.......1,200 Tavern..................2,000 Clothing................2,250 Tattoo...................1,800 Barber...................2,000 Fort.......................50,000 Also, each member gets a house too! House...............5,000 Upgrade 1........10,000 Upgrade 2........25,000 Upgrade 3........100,000 Upgrade V........0 Upgrade O........0 Upgrace GM......0 The house concept i am still a little shaky on though. I don't think it will fit in with game very well, but I would not be mad if it did come in! Also, you can set your house on entering options kind on like boarding options on boats. That is all I have in my head for now on this topic! |
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