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Test/Open Updates Server Update Archive

Old Test Release Notes - April 2, 2010

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Old 04-03-2010, 08:01 AM
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Test Release Notes - April 2, 2010

  • The Avatar, Inventory, and ship data will be reset to the state it was before we turned on the new inventory system. Any progress made between then and now will be lost. Any avatars created since then will also be lost.
  • New loading screens when starting and leaving the game.
  • Various weapons have their minimum level requirement lowered slightly.
  • Navigation bonus on sea charms only affects the Full Sail, Come about, and Ramming Speed sailing skills.
  • Removed the roll-over sound when looking at items in your inventory.
  • Added a sound effect for when you throw at item away in your inventory.
  • Most tonics are now unlocked again for basic access members.
  • Pirates will now receive pop-up notices beofore an Expedition Fleet appears.
  • Giant Fly Traps now deal a venom effect when attacking.
  • Treasure Fleet Ships will always drop at least one Loot Skull Chest when defeated.
  • The loot drop rate for boss enemies is now double the normal enemy rate instead of 100%.
  • The critical strike weapon attribute now functions correctly, giving the player a chance to deal extra damage per attack.
  • If a Sea Charm is being used, it will be displayed when on the ship wheel or cannon.
  • Added contextual tutorial pop-ups for the new invetory interface.
  • Adding gold value to item descriptions.
  • Loot containers no longer have the sparkle effect if there's nothing left for you.
  • Bug Fixes.
  • You only need to press shift once to open a loot pouch now.
  • Tabs on the sea chest skill page no longer appear when another page is on.
  • Selling charms, jewelry, and tattoos works now.
  • Sailing skill recharge times adjusts as you switch sea charms.
  • Fixed Crash when clicking on item descriptions from sinking ships.
  • Nature aura displays health updates over affected pirate's heads.
  • Infinite ammo charms work correctly now.
  • You no longer get kicked off the ship wheel or cannon when switching weapons.
  • Cursed weapons now affect the user's HP and voodoo.
  • Fixed interior lighting on low settings.
  • Added female pirate's riffle and bayonet animations.
  • Weapons don't fade out as you get further away.
  • Mojo voodoo Doll healing skills actually heal now instead of dealing damage.
  • You can no longer use healing boost when your health is already full.
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First, great fixes, and I'm surprised they did all these fixes before putting them on open.

Second, what's the difference between an EITC fleet and treasure fleet?
Third, did anyone even get a cursed weapon while on test?
Forth, what does that little bug fixes mean!?

Fifth, well, the amount of loot chests we get from enemies has decreased. Guess that means it will be harder to get those lost weapons.

Last edited by MacIronhawk; 04-03-2010 at 08:20 AM..
 


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