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Old Release Notes - December 19, TEST

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Old 12-20-2007, 07:23 AM
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Release Notes - December 19, TEST

Release Notes - December 19, 2007
  • Fixed bug in the Lookout System that was causing players to be sent to the wrong game type
  • Added notification in the Guild Page that lets you know if your Guildmate is online or offline
  • Fixed bug that caused ships to occasionally zoom back and forth
  • Added in-game notification when a Guild invitation token is redeemed
  • Adjusted the velocity calculation of cannonballs to make it easier to hit enemies while on a moving ship.
  • Adjusted battle balancing:
    • Lower level enemies are now able to damage higher level players. Previously, they would always miss.
    • Lower level players are now able to damage higher level enemies. Previously, they would always miss.
  • Reduced Notoriety gain for Grenades and Voodoo Staff.
  • Added functionality to put players back on their original server after playing PVP
  • Fixed bug in server selection that was sometimes sending players to a different server than the one they selected at the login screen
  • Removed the server selection panel from the 'pick-a-pirate' screen for accounts that have no avatars
  • Added code to prevent teleport effects when teleporting while swimming
  • Fixed an issue with being sunk right as you anchor your ship. If you make it to land safely, your ship should never be sunk
  • Update made to the Quest tracking system to not track Quests that only direct you to a location (i.e. kill crabs on Tortuga)
  • Added detection to default players with ATI video cards to use DirectX 9 to fix an issue that was causing players to crash when boarding a ship
  • Added server names to the Speed Chat Plus dictionary
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