Release Notes - December 19, 2007
- Fixed bug in the Lookout System that was causing players to be sent to the wrong game type
- Added notification in the Guild Page that lets you know if your Guildmate is online or offline
- Fixed bug that caused ships to occasionally zoom back and forth
- Added in-game notification when a Guild invitation token is redeemed
- Adjusted the velocity calculation of cannonballs to make it easier to hit enemies while on a moving ship.
- Adjusted battle balancing:
- Lower level enemies are now able to damage higher level players. Previously, they would always miss.
- Lower level players are now able to damage higher level enemies. Previously, they would always miss.
- Reduced Notoriety gain for Grenades and Voodoo Staff.
- Added functionality to put players back on their original server after playing PVP
- Fixed bug in server selection that was sometimes sending players to a different server than the one they selected at the login screen
- Removed the server selection panel from the 'pick-a-pirate' screen for accounts that have no avatars
- Added code to prevent teleport effects when teleporting while swimming
- Fixed an issue with being sunk right as you anchor your ship. If you make it to land safely, your ship should never be sunk
- Update made to the Quest tracking system to not track Quests that only direct you to a location (i.e. kill crabs on Tortuga)
- Added detection to default players with ATI video cards to use DirectX 9 to fix an issue that was causing players to crash when boarding a ship
- Added server names to the Speed Chat Plus dictionary