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| The Graveyard General POTCO Game Talk Archive Forum |
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New things that should come in the game
LOOPHOLES IN THE GAME
we sail ships, and yet somehow the masts come down when press the up button. there should be something like NPC pirates who bring these down or the ones who man the broadsides. these npcs should be for hire and based on their lvl their payment increases. the lvl is usually needed in case of enemies boarding your ship if you dont have a crew and especially for the manning of even the upper deck cannons and at times rigging of the ship. MORE ACTIVITIES but as most ppl know the cause for most pirates to leave the game is b'coz of the lack of things to do. i completely agree with them!! what about other skills we get to do other than fighting all the time! what about mending nets, fishing, lumbering, mining, making flags , smithing and other stuff. we need as many pirates said, the treasure fleets to come and a better movement of enemy ships at sea. SHIPS its kinda strange that u see an undead war frigate moving in circles and do not come to the help of their nearby friends unless we go a metre away from 'em. and of course new classes of ships. its so boring to see only sloops , gals and frigs. hopefully ship customization will do some good. there should be many numerous wild islands than the present and the islands should be placed a little more far apart. plus stowaways should be able to reach kingshead and other habitable islands. as the new ships come possibly even the enemy ships will have to change a bit. barrels of gun powder can be kept on the ship and of course dropped behind so it hits the enemy ship and explodes if we fire at it or put a tread with fire that takes time for it to burst. truly i would like to board an enemy ship (playing character's) and blast these barrels. one more thing to add is to make ships break apart when hit by cannon shots. panels shouldnt just catch fire they should break open and pieces of splinters should fall on the ground. and if u hit the portion below the captain's deck, the top will break to the brig. fury is very powerful; and ship customization should enable us to put shields specifically for these shots so they dont destroy half the ship. when u land the ship disappears into nowhere and such ships are usually as big as even the main islands from the outside. when we press the drop anchor thing we should instead enter the bay or harbour and park our ship till the next time. for wild islands ships should be kept right outside. if ship classes do come then i would want the enemies to be of the same classes CONNECTING WITH OTHERS i would also like to see a better way to connect with other pirates directly from my own startpage of pirates online. like sending messages to friends and seeing who are online and not. something like the player's page except immediately from the starting point of the game. i would also love to decorate the background behind my pirate. for e.g., i can put my war sloop along with me war frig behind. or even my pirate lair or any background we choose. even a battle scene between the EITC and pirates. PRIVATEERING Privateering must be classified into Island privateeering and non-Island privateering. to privateer for the navy to catch a pirate crew would also rock, following them into the jungles where they are looking for treasure and hunt them down one by one. thats the purpose of many wild islands. first there are many loopholes on where the ship goes and how. as a fellow pirate Erazno said, there must be a secondary European power in the caribbean to privateer for. spanish and french privateering needs uniforms and the NPCs i mentioned. some involvement of the undead privateers should come into this. boarding will also be needed. Mainly i do believe that for the normal island battles we privateer in, the teams should be : French, Spanish and Portuguese. The otherwise non-island battle privateering teams should be : the Dutch Trading Company ( to protect NPC dutch ships, to bring pirates to justice ), the EITC ( to attack tough pirates their guilds and their ships, enemy Dutch NPC's and privateers, to retrieve items and help in trading of goods of the Company, and capturing pirates ), the Royal Navy ( to protect their ships, attack Pirates, guilds and their ships, attack Dutch ships or to guard treasure fleets from pirates ), Your Guild ( privateer against other guilds across the seas, protect against privateers of the Navy and the Trading Company ). The Spanish, French and Portuguese islands have to just protect each of their islands which have forts, battle towers, and a litte more than the non island privateering, and here you can change sides when you want as you like, as happens now. The other non-island privateering only involves random quests that change over times ( such as, if a pirate becomes more notorious, he comes on the list of who all must be caught dead or alive ). This form of privateering is permanent, and you have to be a permanent privateer of any one of the sides.But you don't have to be permanent necessarilly all the time. The EITC privateering might expire after a quest or two, or if you have more allegiances to your guild. The Privateering for the non-island ones involves random quests that appear when they want, not when you want. Whereas in guild privateering it is not made of quests, but instead the GM's own will. NEW LOOT AND INVENTORY SYSTEM im really looking forward to the new loot and inventory system. the trading part will be awesome if u could sell clothes to others, and also ur own smithed weapons that u made. random trade should be allowed WEAPON COMBOS AND BATTLE MOVES i think maybe they should also put it that we bang swords and that the button alt should be used for protection from swords then only it makes the game more of a game of skill than of skill points. add crouching kicking and punching to that. the voodoo staff should have the abilty to create a force field in the front of you as a shield against many weapons. other abilities needed are that we can be able to levitate things such as water and boulders. it would be cool if a grenade is coming to u and u throw it back hehe. energy rays is the final thing i have to suggest, i.e., a long release of energy that extends in continuity and clashes with other voodoo ray fire. oh i forgot to say that we can have the ability to choose the style in which we walk fight,etc . i dont like charging the flaming skull and holding it up like that REALISM apart from all the ship breaking i mentioned i would like other forms of realism. for e.g, Jamaica, Florida,etc. or more emotes like sitting, and actually eating and drinking. there must be a bar showing whether its time to eat or not. even drinking. when the bar is down to zero the person must lose his health slowly and show more action when hungry or thirsty.More NPC's should exist and do more activities. fishing can be one way to replenish the food bar. enemy NPC's must also do more actions like talking, drinking, etc Last edited by Midhav; 12-20-2009 at 04:09 AM.. Reason: added more suggestions. |
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