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The Rusty Cutlass Official archive about Weapons and Skills

Old Musket on counter of Deaf Gunny's shop

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  #1  
Old 10-03-2008, 12:44 AM
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Edward Edgemenace Edward Edgemenace is offline
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Edward Edgemenace is a pirate wannabeEdward Edgemenace is a pirate wannabe
Musket on counter of Deaf Gunny's shop

One of my favorite "harmless" glitches, is to hop behind the counter in an ammo shop, when setting the crew for a boss battle. It helps people remember to buy ammo, and keeps the pack at bay (at least a little.)

But when I went to jump the counter of Deaf Gunny's Weapons Shop just now, there was a musket in the way, on the counter. Took me a couple minutes to get past it - much harder to get behind that counter now.

Then it dawned on me...a MUSKET? Whoo hoo! Muskets! Really? Is this, really?

Is my recollection faulty here, or is this new (foreshadow of new weapons to be released soon?)
  #2  
Old 10-03-2008, 09:07 PM
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Doubt it: Navy enemies had them for a while.
  #3  
Old 10-04-2008, 02:35 AM
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Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Now we just need to figure out how to do that from bats, crabs, gators, scorpions, flytraps, trees, skeletons, eitc, or navy.


Hmmm quite a challenge.

Someone phone Gilligands Island, sounds like a job for the professor.
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Last edited by Lady Freckles; 10-04-2008 at 06:28 AM..
  #4  
Old 11-01-2008, 12:29 AM
Lucas76020 Lucas76020 is offline
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That sounds awesome!
I doubt they will though.
But I think we do need some more weapons. Or maybe the double sword or french tactics
 


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