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Old Hex Eater Shots

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  #1  
Old 06-08-2008, 06:50 PM
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Hex Eater Shots

I'm kinda confused on what is so great with these. Could anyone tell me what they do to an enemy?
  #2  
Old 06-08-2008, 07:29 PM
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they lower the enemies voodoo, so if you fire at a gypsy, etc., they can not attack back. Great for leveling up weaker weapons.
  #3  
Old 06-08-2008, 09:34 PM
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I usually give them two shots and they can't use voodoo on you. They just stand there and take the rest of your shots. Sweet. It only works on those enemies who can do voodoo, of course.
  #4  
Old 06-09-2008, 06:52 AM
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watch out though, lately ive been getting hit with poke,swarm and sometimes even curse by undead vodoo users. the hex eater shots seem to make sure they cant cast more powerful spells, so just watch out if your going against stronger enemies, their poke and swarm can still pack a bit of a punch, especially if youve got curse on you
  #5  
Old 06-09-2008, 02:55 PM
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Post Bugged

Quote:
Originally Posted by colby View Post
watch out though, lately ive been getting hit with poke,swarm and sometimes even curse by undead vodoo users. the hex eater shots seem to make sure they cant cast more powerful spells, so just watch out if your going against stronger enemies, their poke and swarm can still pack a bit of a punch, especially if youve got curse on you
I noticed that too. It is a bug because you can keep blasting them and no "blue numbers" come up (meaning they have no voodoo left) and yet they have the ability to cast spells. They shouldn't and they DIDN'T before the last update.

Someone posted something about this in the Bug/Glitch Forum.
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  #6  
Old 06-09-2008, 03:48 PM
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I wish we could cast magic from a distance like the enemies do. I hate having to run up and try to click on the moving target just to get a voodoo shot in. No fair.
  #7  
Old 06-09-2008, 04:47 PM
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Quote:
Originally Posted by Chernabog View Post
I noticed that too. It is a bug because you can keep blasting them and no "blue numbers" come up (meaning they have no voodoo left) and yet they have the ability to cast spells. They shouldn't and they DIDN'T before the last update.

Someone posted something about this in the Bug/Glitch Forum.
Nothing has changed since the update. The reason why this happens is someone PREVIOUSLY tried to kill the mob and failed. The hexeater has since worn off, and it cannot be re-established. Kill the mob another way the the respawn will work as you are accustomed to.
  #8  
Old 06-09-2008, 06:30 PM
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Quote:
Originally Posted by Tueton View Post
Nothing has changed since the update. The reason why this happens is someone PREVIOUSLY tried to kill the mob and failed. The hexeater has since worn off, and it cannot be re-established. Kill the mob another way the the respawn will work as you are accustomed to.
Not always. It also happens when you stop attacking for too long, for example to switch targets to a pesky vampire bat that decided to join in.
  #9  
Old 07-24-2008, 09:07 AM
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Those whose pistol build does not include the hex eater shot I strongly urge you to fit it in somewhere. It is a useful skill that must not be left out.
  #10  
Old 07-24-2008, 10:27 AM
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I find hex-eater great. I use it on Undead Piratas, Gypsies etc.
3/4 shots usually disables them =]

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  #11  
Old 07-24-2008, 12:39 PM
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Quote:
Originally Posted by Peggo View Post
I wish we could cast magic from a distance like the enemies do. I hate having to run up and try to click on the moving target just to get a voodoo shot in. No fair.
hahaha that's true!!! It's not fair!!
  #12  
Old 07-25-2008, 12:11 AM
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Hex shot will be your best friend you learn how to use it right. Killing three molusks with the weakness swings of a weapon bring much higher rep, than trying to survive and fight something killing it fast. Getting crewed even adds a bonus if what you are working is not jumped by others. ( dual logging come in well for this)

Yes lately gypsies, captains, brinescum, molusk, all seem to be a bit bugged (probably on purpose, LOL) If its been attacked or chased someone before it is glitched, and you just need to kill it to re spawn a fresh one. While I was working on several Molusk at once, if you missed hitting with grenade or something, it wouldn't be long before it reset. Same thing you need to just kill it off.

Other than that, it is a easy 100 rep or so on the weapon of your choosing if you have points allocated correctly.
  #13  
Old 07-25-2008, 12:47 AM
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Yes, I agree. The Hex Shot will be your best friend if you understand how to use it.
Whenever I do PvP I start out with a curse, pull a fire skull with voodoo staff, then throw 3-4 hex's so they cant Life Drain, then of course 1-2 poison shots to get two damage-dealing debuffs.
The rest is brawl-n-bladestorm, and drains.
I also recommend maxing gouge on the dagger.. it deals some nice damage.
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  #14  
Old 07-25-2008, 02:52 PM
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Well in pvp I never found hex shot that worth while. If you do do hex shot don't aim just do quick fire. Bane shot on the other hand, do full aim, and its once of the most powerful attacks, outside some of the glitches.
  #15  
Old 07-25-2008, 03:07 PM
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I wouldn't unlock bane. Not worth it.
Fully charge 2 hex's and they cant do too much.
Really depends on their level though.
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