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Old what should be the max notoriety?

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View Poll Results: what should be the max notoriety for pirates?
40 .... fine the way it is 15 11.81%
60 14 11.02%
80 24 18.90%
100 47 37.01%
120 0 0%
300 ... thats a dedicated pirate 27 21.26%
Voters: 127. You may not vote on this poll

 
 
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  #1  
Old 06-11-2008, 08:06 PM
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cosmic1792 cosmic1792 is offline
zombie house
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what should be the max notoriety?

... choose which one you think should be the max notoriety =)
  #2  
Old 06-12-2008, 12:16 AM
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davy jones
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300 would be awesome ull have a truckload of health
  #3  
Old 06-12-2008, 12:21 AM
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I like 100...because it's a nice number.
  #4  
Old 06-12-2008, 12:30 AM
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DEMON PIRATES RULE!
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Post

Quote:
Originally Posted by superblackdoom View Post
300 would be awesome ull have a truckload of health
300 hundred because we would be the strongest pirates on the caribbean.

Last edited by dark_prince19930; 06-16-2008 at 03:30 PM..
  #5  
Old 06-12-2008, 12:31 AM
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i put 100 it would be a good finaly no. i dont want it to be 50 that would be too easy but i dont want 300 bc that would take too long
  #6  
Old 06-12-2008, 01:01 AM
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yea same here i agree with chris
  #7  
Old 06-12-2008, 01:45 AM
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80's a nice number. That way, new players won't get pumbled, slammed, crushed, destroyed, smashed, and inaliated in the PVP matches. (Yay thesaurus!)
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~larkija
  #8  
Old 06-12-2008, 02:05 AM
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anything higher than 40 is impossible once u finish all quests theres nothing left to do
  #9  
Old 06-12-2008, 03:08 AM
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Just grind all weapons. And once you do the pearl quest your maxed at 23, so from 23+ is all weapons anyways. Besides, if its anything like WOW, they would have quests for notoriety reps.
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!*
"Hunter" - Officer of The Elite Circle
MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!*
"Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle
Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!*
"Vixen" - Member of War Wenches
Notoriety lvl 24 & Growing- War Galleon "Red Tiger"
  #10  
Old 06-12-2008, 04:06 AM
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300 sounds about right.

This way I can fight the Kraken with one hand tied behind my back while drinking rum with the other hand, and a nice sharp seashell clutched between the toes of my right foot while the sea turtles drag me about by the other.
  #11  
Old 06-12-2008, 02:32 PM
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You can't just up the notoriety cap.

Once you master a weapon, you stop gaining rep with it. So if you up the overall notoriety cap without upping the weapon skill cap, eventually you'd hit the point where you couldn't gain rep and your progress would stop, except for quests. I don't think you'd make it very far past 40. So you'd also need to upgrade the weapon skill cap.

If you upgrade the weapon skill cap, things start to unravel. You need to add more skills to use up the skill points you get. I think there are enough open attack, skill, and passive slots to give every weapon two or three new ones, but I think there's a limit of 8 skill, 5 attack, and 5 passive skills. It would probably not be trivial to expand that, especially the skills, since you'd have to redo parts of the UI to add a 9 and 0 skill.

Or you could just allow people to fill up their existing skill slots, but I really like that you have to decide where you want to put your skills. It adds variety.

Or maybe get around that by introducing new weapons, but I think there's a hard limit of 6 weapons in the game engine. It's fairly trivial to add new types of weapons in the existing slots, but a new slot is something else. Again, this means changes to the UI, plus new animations and models.

Or allow more than 5 skill points to be allocated in each skill. This would probably take the least work, but the power increase on the weapons has its own problems.

So now you've got your uber-buffed level 75 pirate, with skill 50 in all weapons, and every weapon skill has 8 points in it.

What are you going to kill? You go to Tormenta and hit Sweep, and all the Urchinfists drop dead. But what'd be the point? They're all grey, and you get 0 rep.

And now we come to the real problem. There would need to be high-level content. And there's a lack of that now.

It would have to be some pretty serious stuff to give your uber-pirate a challenge, too. Something like a level 80 this or this (with hulls made of PURE AWESOME).

And that would probably mean some new and more powerful ship types for you to stand up to them. I'm drooling on my keyboard just thinking about it.

And new islands and zones with really high-level mobs in them.

So it's not just a notoriety cap. Changing that changes the game balance, and that's really tricky to get right.
  #12  
Old 06-12-2008, 02:40 PM
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I thought 100 - but I went with 300 anyways
Not that I will ever get there considering it takes me long enough as is to level up one level.
  #13  
Old 06-12-2008, 05:49 PM
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pirate forever
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100 for me, unless they revamp reps that will take long enough
  #14  
Old 06-12-2008, 05:59 PM
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its impossible to go past lv 40 so the one that should be picked is 40 all higher are impossible so 40 is technically the only choice because it is the only possible choice therefore nothing higher than 40 is gonna happen
  #15  
Old 06-12-2008, 06:24 PM
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i BURN ur SHIP!(Shipburn)
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100 seems about right to me but yet it would be difficult to get up there
 


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