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Test/Open Updates Server Update Archive

Old Release Notes - December 14, 2011

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  #16  
Old 12-16-2011, 12:34 AM
bludud101 bludud101 is offline
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So.. Should I refrain from playing for a few day until the Developers make Live playable again? :P
  #17  
Old 12-16-2011, 02:56 AM
Ice_Storm Ice_Storm is offline
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Quote:
Originally Posted by bludud101 View Post
So.. Should I refrain from playing for a few day until the Developers make Live playable again? :P
Not sure.

The only problem I found that involved my Pirate Data on the live server was when I saw the game screen load up before my .cfg file loaded into my game client while I saw it.

And that means everything on my character was empty/ said 0.

But loaded after a few seconds.

Idk if it affected the save file, though.
  #18  
Old 12-16-2011, 03:11 AM
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Tia Tia is offline
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Just got booted off the game after staying on for 5 minutes after it closed xD
BUT I just bought a Brig and got it purple sails with dragon emblems <3
THE BRIG IS AWESOME!
Even though I'll only be able to use the light class Brig, I dun care cause I still get to use a Brig =D
  #19  
Old 12-16-2011, 11:47 PM
leo leo is offline
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Quote:
Originally Posted by Ice_Storm View Post
...
But, if you see this:

Test Server = Endless time to create content

Test Server = Less volume in player send and retrieve packet functions

Test Server = Players are selected, not randomly given the permission immediately upon account creation

Test Server = No need if everyone could login to test (Defeats the purpose as they can't get any work done under heavy load).

Now if you see:

Live Server = Any player is allowed to play at anytime upon account creation

Live Server = Content in early stages of development are not present

Live Server = Load is 5-10 times greater than Test Server (Is why some bugs don't pop up on the Test version

Live Server = Hundreds of players playing at the same time hogs the server's resources, clogging packets and other data that makes it harder to process

Live Server = Will trigger new bugs as a result of high server load. Always.
...
Let me put this in simplest terms i can, if you don't see my point than I give up. Ship customization was NOT ready on test so in now way was it ready for live. The issues were KNOWN on test and could of been fixed on TEST. The known issues posted by D are NOT even all the issues on the game. They are NOT new. Check any game on this world with a price tag of around $10 and see if any game will add content KNOWING that there are issues with it. There is NO reasons to test bugs on live. If the issues are issues on test, then they most definitely will be issues on live.Thus, my point is, fix everything you know on test first than fix any new issues that occur on the transferring of content to live. it's all logical. They have never done this in the past and it has always put POTCO down. It's most definitely time for a change in POTCO's strategy as so far it has proven to be a FAIL and sad that they do not learn from their mistakes.
 


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