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#31
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Quote:
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#32
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I will say that this update has taken much longer than Cannon Defense did, as well as Potions and Ship repairing. However, this update has fishing AND new daggers AND it's re-vamping the guild system. There are numerous bugs that are happening now, and if they release it too soon... tons of game crashes and bugs. You see many problems that reach live, but these are only a quarter of what it started out with. Every bug you notice, multiply that by 10. THAT is around the numbers it would have when it started out on test. While I don't know about you mates, I am willing to wait another 2 months if it means that this new guild updates come out and stop guild crashing. Many guilds have never seen the light of day because of crashers, and if they are coming out with a way to STOP people who deliberately attack others guilds, I'm all for waiting. Patience is the key here, and it always will be.
The only complaint that I can make here is the fact Disney puts up test updates on the site. If they stopped putting it up there and had their own special website for testers, then people wouldn't complain about how long this takes or why it hasn't been released yet. When it gets released, THEN you post about it on youe Pirates site, and we'll all rush online. Just my thoughts. |
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#33
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*Goes Back On Topic*
IMO, the best weapons for invasions are long-range ones, to get the attention of skeleies and to get some hits in there, Grenades are uesful, as well as Staffs, which are my personal favorite. I find Flaming Skull useful for attacking enemies right out of the water, as well as Blast Wither & Desolation for the enemies attacking barriers. Siege Charges and other grenades can help get rid of pesky Keg Runners, and never attack Kegs with a sword, everrr. |
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#34
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Personally, I like to use Siege Charges if large amounts of enemies make it to barricades. Also, I use a blunderbuss to deal with Powder Keg runners. However, I sometimes use Flaming Skull. I like doing Invasions on a quiet server, with 1 or 2 people at each pathway to the final target. This way, we can cover all the barricades.
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#35
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I think the invasions are too easy...lets see a wave that's nothing but keg runners
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#36
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I agree bring it on keg runners!
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#37
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Actually, I had quite a few keg runners in a recent Port Royal invasion I did on... sabona I think. Something like that. Anyway, I took screenies.
Last edited by Tiberius Fireskull; 11-16-2010 at 01:11 AM.. |
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#38
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Actually, lots of Keg Runner in a big pack would be easier. Why? Because you blow up one.... BOOM BOOM BOOM BOOM they're all gone. Chain reactions
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#39
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It's not even the developers fault, I'm sure they would love to have a bigger staff, but some boss in the Disney world probably thinks that doing a mediocre job on the game will get them a lot of money. I'm not going to rant much, but they need more developers. According to the POTCO site, the developing staff is extremely small. They NEED more developers, because in five years, if they don't have more people, there's no way they'll be able to keep up with the other online games. |
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#40
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^ Agreed. If they did this, they could just keep rolling out updates every other week or so.
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#41
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Yep I agree as well. Also we should start a song for The Powder Keg Runner's
![]() The Keg's are coming,... The Keg's are coming!! ![]()
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#42
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keg runners: take them out with pistols!
jolly: doll, to get far away and stop his movements with grave shackles other enemies: sword or blunderbuss |
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#43
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Well, this is what I do at my invasions.
I always do it on quiet servers. For this reason, it is of the utmost importance to have the right people at each barricade. I always try to balance the levels at each barricade. Never have a setup where you have 3 level 50s at one barricade and 3 level 10s at another. Now, having a balance of weapons is key. You should always try to have a staff user, to blast away PKRs with flaming skulls. My ideal weapon belt is my Divine Cutlass (that cleanse ability is really handy with jolly roger), my Corsair's Bayonet (great for getting rid of the keg runners), a staff (comes in handy, no explanation needed), and my Bloodfire Broadsword (very good for fighting off waves of enemies, and the attack just keeps going up and up.) If you are on Padres, have someone with a bayonet or musket on top of the bridge at the magma ridge barricade, to pick off the enemies. When Wave 7 strikes, keep fighting (and watch out for the Captains and Stumps, they are nasty). Once enemies stop spawning, DONT JUST STAND THERE! Go assist the other barricade(s). Make sure to check the minimap every few seconds and keep an eye out for Jolly Roger, as he appears on the map a few seconds before it says he spawned, so you can get a head start. As soon as he comes, finish off any enemies left at the barricade you are defending, and go attack him. Weapons with a cleanse skill are handy for when he does grave bind, or you can just have a ranged weapon ready. Once he is dead, gratz! Or if you failed, better luck next time. Anyway, hope that is helpful. |
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#44
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No it's not. Hacking is using a third party program to change aspects of the game. We aren't changing anything. Technically, we're not even using a third-party program. You use Panda3d, used by Disney to make potco. They are full of hollow promises when they call looking in the phase files hacking.
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#45
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Having attended dozens upon dozens of invasions ever since they first came out, I've learned what to do and when to do it. I once attempted to put this strategy in to work on an Ideal server, and it was probably one of the best I ever happened to partake in:
Before the Invasion Firstly, an organization amongst everybody at the islands must be established. As Tue stated, organization and communication are extremely vital in any form of operation that involves teamwork. So, here's what we did: - Each barricade voted and had themselves assigned a leader, who was, simply enough, the leader of that barricade. Voting helped calm and settle arguments between the leader selection process, as it helps choose the most popular leader, more than likely creating a sense of trust. - The leaders of each barricade formed a crew, so that communication between each barricade was safely established. So, if one barricade needed help, they could ask the leader of a barricade in better condition to send over a few willing defenders. - The leaders of each barricade handed out to each fighter a rank out of four - tank, DPS, heal bot, or reviver.
If you have to make a ratio of how tanks to DPS's to Healers to Revivers should be, a safe bet would be 1:3:2:2. During the Invasion - Leaders are to keep the atmosphere at their barricade calmed and encouraging. One person with bad spirits can soon infect others, and when somebody doubts their actions, sure enough, the outcome will reflect that. - Crew chat is to remain as open as possible. If the leaders are having idle chit-chat, a request for help may be lost in the mix. - Leaders should try to keep their fighters focused on fighting. More talking = less attention to fight. - Leaders SHOULD NOT leave their barricades at any time, for whatever reason. Even if you see another leader needs reviving, leave them be - their crew should handle it themselves. - In the event your barricade becomes destroyed, tell your crew to retreat to the next barricade down the row. So, if your at the Beach Barricade on Port Royal, and it gets destroyed, fall back to the King's Run Barricade. - Jolly Roger:
If all goes well, your invasion should go pretty smoothly
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