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| Test/Open Updates Server Update Archive |
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Thread Tools | Display Modes |
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#1
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Release Notes - June 30, 2010
Release Notes - June 30, 2010
New Features:
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#2
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They are doing some work... I like it. I will play Navy now.
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#3
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Hating the fact that the Green sloops can practically teleport. They move so fast that they make light sloops look like old men. Makes no sense to have larger ships moving faster than lighter versions of the ship.
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#4
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ZOMG I WAS RIGHT!! lol
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#5
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What a let down
i really dont like the way they have the aiming
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#6
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That was fast, it spent little over a week on test, right? I thought it would take longer. But Yay!
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#7
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I tried it early this morning. Entertaining, but don't know how long that will last.
I'd like less development on mini-games and more development on a story chapter with a conclusive Boss battle at the end.
__________________
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#8
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Cannon Defense is very challenging and fun! But I agree with Pirate J, the aiming is really not that great.
And secondly, are we suppose to lose our Navy Cannon levels everytime the game ends? I thought it was going to be something else that needed mastering, like other weapons and potions. |
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#9
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Super excited about the new Voodoo Dolls!!
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#10
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Quote:
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#11
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The cannon skills are purely related to ammo types and ammo slots, and since they ONLY work in Cannon Defense - keeping them would make less sense.
You gotta' work your way up - it's about determination and stamina... LOL |
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#12
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They also did some work on Kingshead and empty KH is no more! BOOOOO!
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#13
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I would like it a lot more if I got more rewards that can be used with the rest of the game. Yeah sometimes you get a little loot, but I'm talking about actually getting overall notoriety rep and a significant amount of gold and loot. There is no real reason to log on to potco to play this, as I'm sure I could find a similar game online. For now I will stray away from canon defense, unless a friend wants to play it with me.
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#14
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Igor think
Igor see that the door is now open and one fence is gone from Kingshead. Looks like grenades be harder
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#15
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Quote:
Hide & seek is much more challenging with the enemies there. But the empty parade field is sorely missed - no better staging area for large guild meetings exists. |
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