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Old Release Notes - June 30, 2010

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  #1  
Old 06-30-2010, 04:43 PM
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Release Notes - June 30, 2010

Release Notes - June 30, 2010
New Features:
  • Cannon Defense is now available on all main islands: Port Royal, Tortuga and Padres Del Fuego.
  • Use Navy Cannons to defend the island's riches from invading enemy bandits!
  • New voodoo dolls are available to plunder from defeated enemies.
Fixes:
  • The Rusty Cutlass cannot be trashed or placed in a different slot during the Cutlass Tutorial.
  • Guild name rejection notice now shows the rejected guild name.
  • Enemies no longer attack you while you play the Potion Crafting mini-game.
  • Selling multiple potions will now give you gold for each potion sold.
  • Drinking potions is no longer allowed while swimming.
  • Fixed various Inventory-related client crashes.
  • Using a Profile Card to teleport to a pirate at sea now respects the ship's boarding permission settings.
  • The health of attuned Pirates is now displayed on the screen with a Voodoo Doll icon.
  • Fixed an AI crash when doing critical damage to ships.
  • Fixed an AI crash when using the aura from the Staff of Mists.
  • Fixed a rare crash that occurred when playing in browser mode.
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  #2  
Old 06-30-2010, 05:22 PM
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They are doing some work... I like it. I will play Navy now.
  #3  
Old 06-30-2010, 05:44 PM
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Hating the fact that the Green sloops can practically teleport. They move so fast that they make light sloops look like old men. Makes no sense to have larger ships moving faster than lighter versions of the ship.
  #4  
Old 06-30-2010, 05:45 PM
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  #5  
Old 06-30-2010, 06:11 PM
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What a let down i really dont like the way they have the aiming
  #6  
Old 06-30-2010, 06:12 PM
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That was fast, it spent little over a week on test, right? I thought it would take longer. But Yay!
  #7  
Old 06-30-2010, 06:13 PM
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I tried it early this morning. Entertaining, but don't know how long that will last.

I'd like less development on mini-games and more development on a story chapter with a conclusive Boss battle at the end.
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Old 06-30-2010, 06:25 PM
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Cannon Defense is very challenging and fun! But I agree with Pirate J, the aiming is really not that great.

And secondly, are we suppose to lose our Navy Cannon levels everytime the game ends? I thought it was going to be something else that needed mastering, like other weapons and potions.
  #9  
Old 06-30-2010, 07:28 PM
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Super excited about the new Voodoo Dolls!!
  #10  
Old 07-01-2010, 05:05 AM
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Post

Quote:
Originally Posted by Charles Darkwolf View Post
Cannon Defense is very challenging and fun! But I agree with Pirate J, the aiming is really not that great.

And secondly, are we suppose to lose our Navy Cannon levels everytime the game ends? I thought it was going to be something else that needed mastering, like other weapons and potions.
The skill is meant to be that way. You have it reset each time. You will also get tired of it, and it will end up like SvS. Maybe if they mixed land cannons into SvS it would be a bit more interesting and last longer.
  #11  
Old 07-01-2010, 03:07 PM
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The cannon skills are purely related to ammo types and ammo slots, and since they ONLY work in Cannon Defense - keeping them would make less sense.

You gotta' work your way up - it's about determination and stamina... LOL
  #12  
Old 07-01-2010, 06:45 PM
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They also did some work on Kingshead and empty KH is no more! BOOOOO!
  #13  
Old 07-02-2010, 12:32 AM
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I would like it a lot more if I got more rewards that can be used with the rest of the game. Yeah sometimes you get a little loot, but I'm talking about actually getting overall notoriety rep and a significant amount of gold and loot. There is no real reason to log on to potco to play this, as I'm sure I could find a similar game online. For now I will stray away from canon defense, unless a friend wants to play it with me.
  #14  
Old 07-04-2010, 06:12 AM
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Post Igor think

Igor see that the door is now open and one fence is gone from Kingshead. Looks like grenades be harder
  #15  
Old 07-04-2010, 05:12 PM
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Quote:
Originally Posted by Igor Greybeard View Post
Igor see that the door is now open and one fence is gone from Kingshead. Looks like grenades be harder
Now instead of trying to explain "7 fence posts in, three steps back" I just tell people to stand behind the first haystack, behind the fence. Works great. And it is easier to run around the fence, for loot, there.

Hide & seek is much more challenging with the enemies there. But the empty parade field is sorely missed - no better staging area for large guild meetings exists.
 


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