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Old Aggressive Enemies

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Old 10-17-2009, 06:56 AM
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Aggressive Enemies

I've not been in an invasion but I like the idea. So here I am thinking that with the reputation of all the bad creepy and floaty things about, it is not fitting that enemies wait until attacked or an enemy is nearby before attacking.

So, some enemies should be loners, and these would depend on zone/enemy functions. Some enemies should be aggressors, attacking weaker enemies in their vicinity. Some should be defensive, attacking when attacked by range or when one approaches too close. Some should be defensive in groups, where one attacking will cause the rest of similar kind to attack.

Based on how they attack, the music should change when attacked. Lastly, I think there should be zones wherein the music is more suspenseful. Enemies in these zones would spawn immediately. They'd immediately attack anyone in their zone. There'd be a limit of active enemies though (for instance, there always be 6 active enemies--one dying would cause another to spawn), as lag and reality dictate, because I'm sure enemies with swords wouldn't just close in. A warning would appear when you entered the zone, accompanied with the music, saying you're entering a danger zone, and that even the bravest would be wise to leave immediately, with a 5 sec timer popping up. Enemies up to the point of 0 approach menacingly, and at 0 you're attacked ruthlessly.

Now, leaving a danger zone wouldn't get the enemies off your back. It'd merely get you out of the danger zone. The enemies already active are fully set to attack you. They'll pursue you until you exit the chamber (what I'm calling the localized area, like Port Royal on a server) or defeat them.

The Danger Zones would make for a great way of leveling up, with no immediate cooldown time for enemies to spawn, and yet with a controlled way of facing a given amount of enemies. A spawn zone of one, for instance, means you can keep going on the same type of enemy in the same number, and, when you're at the last that you can handle, you can leave the zone and then defeat the enemy pursuant to stop the attacks. A spawn zone of 6 undead grenadiers, with enemies spawning every time one dies, would do wonders for grenade leveling. Every grenade would be guaranteed to hit 6 enemies. There'd be no wait for more grenadiers to respond.

These same principles could be applied to ships, in zones of water.
 


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