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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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Enemy Ideas
Post some here. Mine is a Skeleton Wraith for the skeletons.
Maybe a Skullula Bat, a lvl 40 bat, that is really big, about large as the Giant Crab Ghost, for skeletons. (I know i know, but where would it go) Rootful Stump (which is a stump) ****roach Cursed ****roach Bear Evil Bear Cursed Captain (for the undead) Tree Cursed Tree (Trees are harder and powerfuler than stumps) Pirate Drinkin Cursed (he is a skeleton, but hes a boss) Like them? |
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#2
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Not bad. I thought of giant spiders on a new island: isla spidrata. (as mentioned in other posts on this topic) Although Disney really has made new ones and worked hard, despite our doubts
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#3
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Well I have my ideas that I post on a thread similar to this one.
Anyway my ideas were Undead Mongrel lvl23-29 uses pistol Navy Lieutenant lvl19-25 uses Cutlass and Pistol Navy Admiral lvl30-42 uses Cutlass and Dagger Navy Commodore lvl40-50 uses Cutlass Dagger and Pistol |
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#4
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Problem with your enemy list is that Disney wont let us use pistol on other living enemies such as navy and eitc.... Wouldn't be right to show them shooting at you.
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#5
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keep to the code! lol
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#6
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Who cares about the code? In the POTC movies you don't see Barbossa just avoiding his pistol on the navy , so why shouldn't us pirates also be able to use pistol on the living? |
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#7
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Thats true, but none the less, Disney introduced this code in the beginning of the game, I doubt it would be changed.
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#8
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Ya, I know - its funny how using other weapons doesn't do this - but - it must be something in the guidelines about it
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#9
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#10
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"hang the code!" I am Davy Keelhawk and I approve this message
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#11
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I'd be careful if I were you Davy. The last guy to say hang the code got shot by Captain Teague in the third pirates movie.
I like the code, although it looks like they went a bit too far with it. Everything we shoot is either dead or can't be killed. The only "people" we shoot are Davy Jones crew, and if you remember from the pirate movies, they can't be killed. All the animals appear dead. The aligators started out looking alive, went to looking dead, alive, and now they look dead again. To me, it sounds like they either can't make up their mind, or they can't decide whether everything we shoot should be dead or not. I think enemies that shoot back would be nice, but if everything shot has to be dead, that's not going to happen. |
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#12
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aye, well, ive been shot by barbossa, eh? still, id like a undead pistol weilding enemy, itll add some fun to the game (draw, cowboy style
)
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#13
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I'd like to see some baddie walking around bearing a huge anchor on their back. It just seems it'd be cool.
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#14
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Well what about PvP and in SvS?
You can use Pistols in them , I shot the captain of a french ship in abassa a few weeks ago and it showed up as a hit with steel shot so explain this please? We also use grenades with shrapnel that might cause bleeding so really , hand weapons only apply? Thrusting some lone navy veteran doesn't seem E-10. And as well in PvP When you use steel shot it still counts as a hit on the living, so and I be the one to say: THROW THE CODE OVER BOARD IT'S GIBBERISH ANYWAY! I have played Lego Star Wars II and the Complete saga ,and during game play you are allowed to shoot stormtroopers , little rats , bat's, regular people running around in terror in cloud city and many more things. And the game is rated E-10 also. Last edited by toanuju22; 08-24-2009 at 05:58 PM.. Reason: Edit additonal Quote- |
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#15
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