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  #16  
Old 05-09-2009, 02:21 AM
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Ah, so it was more of a stage play. Well, that's fairly interesting choreographing at least. Good idea on the healing as they couldn't teleport "while in battle" so then he jumps on his ship so could teleport away.

Would still hope for a random chance meeting. Dark alley like. 1 pirate surrounded by their lot being interrogated while on the backend they could flip a bit to disable your pirate from teleporting and others teleporting to you so you can't escape or call for backup too easily. I may just have a more vivid imagination though.
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  #17  
Old 05-09-2009, 02:30 AM
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That certainly would make it better. As we've heard over and over again, they are supposedly after those who sunk EITC ships, but in this event, whenever someone insulted the EITC, they would say a phrase that meant, they were added to that list of pirates.

I don't think we can expect to see them doing this at random if they haven't kept their word on those other matters. They say they are hunting those who are fighting against the EITC, but they're only going after (from what i've seen) 2 different GMs, and just repeating the same act over and over.

Hopefully what they're planning on doing from this will happen soon.
  #18  
Old 05-09-2009, 03:20 AM
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Okay. I got the idea of this. Let me ask this now:

What if I WANTED to tell them where Captain Walter was? Is there a player other than the Game GMs who would know?

Guess if I run into them I'll tell them I know where he is and see if they follow me....

BTW: When did this turn into the Captain Walter show?
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  #19  
Old 05-09-2009, 03:23 AM
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You should try that Bart ... Lead them all around then after awhile just say to them, "And why might I ask.. are you following me?" LOL
  #20  
Old 05-09-2009, 04:13 AM
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Sounds like a good idea Bart. You know, I really wouldn't mind being one of them EITC blokes anyways. What would be even cooler about this update would be if[ you could become an EITC goon for a day.. or better yet, do a quest for an EITC outfit? I think I'm on to something here people!
  #21  
Old 05-09-2009, 05:21 AM
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We should make a pirate called Captain Walter Walter (just to clear any doubt as to whether the name is first or last). Then we could be all like, "Right here" and they'd be like "What now?".
  #22  
Old 05-09-2009, 12:10 PM
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And here we go

Quote:
Originally Posted by Sven Niscadae View Post
I don't think they expect people to play along but I think they hope people do. One of the things I like most about MMORPG's is the role playing portion of the acronym. It's hard to find people who play MMORPG's that actually take the role playing aspect to heart (either because people feel silly RP'ing or just don't like to). What Disney is trying to do is bring a little more life into the game by posting story lines & lore and even having some of the story line be interactive with the players. I'm admiring that and if I come across the Black Guard and their interrogation, I will play along and have fun with it as I just don't think it's appropriate to bombard them with unrelated questions and demands when they're trying to do something interesting that some people would actually appreciate.

I doubt a lot of people share my view on that and upon seeing a Black Guard player, they will immediately get everyone to come to their location and start with the usual questions and/or nonsense that the GMs get asked whenever they hold an event, ultimately turning the event into something it wasn't meant to be - a lagfest and severely off-topic. I know the GMs try to play it off in stride but it must be at least a bit frustrating to them.

It's obvious a lot of people don't think these cheap theatrical events are of any use and demand to just be served content. Everyone has a right to their own opinions but this is a type of content. Al beit not the type that includes a huge patch and a months worth of quests but still content in its own right. I welcome some interaction from the staff and if done right, content like this could set POTCO apart from other games in a positive way.

To bring my point home, what a mess it was when they showed up. Who can talk, who can interact? You just stand there and listen to the song and dance without any ability to really participate. Now if they let us all kill him then I'm all for it, but since you can't do that what's the point? Role play only works if there is control and limited numbers of players at a time. That's never going to happen so I stick to my original position, this is all a waste of time that could be used better on content instead of stalling until the content arrives.
  #23  
Old 05-09-2009, 02:35 PM
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well, a EITC costume quest may be a little off, maybe more of a disguise to sneak into a fort for a story quest. being able to wear that causes too much chaos.
EX:
Player: kill the EITC
ME: this is an outfit I found
Player: Thats what all the EITC say

It would just be an annoyance
  #24  
Old 05-09-2009, 02:39 PM
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Quote:
Originally Posted by CaptainGreenGene View Post
To bring my point home, what a mess it was when they showed up. Who can talk, who can interact? You just stand there and listen to the song and dance without any ability to really participate. Now if they let us all kill him then I'm all for it, but since you can't do that what's the point? Role play only works if there is control and limited numbers of players at a time. That's never going to happen so I stick to my original position, this is all a waste of time that could be used better on content instead of stalling until the content arrives.
True, the eventual outcome of this event is a bit disappointing as stated. However it seems this useless event provides a little more story. Role play did happen but it's sad that the role playing was mainly done by the Black Guard players and Marceline with minimal changes in the course of their act. As I've said above, the execution of these interrogations could have been played out differently if the interactions with the Black Guard was more random in time and place (i.e. not announced ahead of time so a big crowd can watch dinner theatre). It was naive of me to expect a more well thought out plan from them. Just from reading the original announcement (without the servers/times), I had assumed and hoped for something better but alas. That said, a little interaction with the staff should be welcomed.

I don't disregard your point that it didn't execute well at all, but I'll stick to my original position of keeping unrelated topics, questions, and spam out of GM events and to attempt to at least give them the benefit of the doubt & do their thing as they've planned. I don't believe it's necessary to make events like these worse off by bombarding the GMs with that type of discussion when the intent of the event isn't for that.

Again, these type of events are a type of content. I hope that what they're doing with these events will enrich the story line and help marry the chapters together while we wait for the next one.
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  #25  
Old 05-09-2009, 04:31 PM
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I know where walter is.......
  #26  
Old 05-09-2009, 07:44 PM
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Me Too

I also know where he is. The unfortunate part of this is who really cares at this point. If you want to know where Walter is, put yourself in his shoes. If the entire game was looking for you, where would you go? Simple answer is offline. Captain Walter is boxed and will not log in or be seen until the new quest line is open. That is my opinion only so don't go asking me where I read that.
  #27  
Old 05-09-2009, 09:41 PM
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Well they came danced a little talked about how much there job sucked ppl wouldnt stop asking CAN I JOIN? CAN I JOIN? they pretty much ingnored everyone and after twenty minutes they teleported


Funny thing is they got attacked by one of the navy cadets on port royal

P.S I want those twenty minutes of my life back!
  #28  
Old 05-09-2009, 10:21 PM
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I came right when Walter left... But i did get his Pirate Profile =)

Last edited by Aaron McEagle; 06-21-2009 at 11:43 PM..
  #29  
Old 05-10-2009, 12:28 AM
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Well, I really loved it.

It was something different to do on a Saturday. My guild & friends had a great time hunting the GM's and then role-playing with them. They changed the game from yesterday, and actually responded to the things we were saying, which kept it fresh & fun.

I think maybe it brings home that there is more to this than leveling & rep. Its a game, and there are a lot of things we can do just for fun, too.

Plus, I'm hopeful that this is their way of introducing something new that may be on the horizon. A teaser maybe?
  #30  
Old 05-10-2009, 12:29 AM
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