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| Bugs Guts POTCO Bugs & Glitches archive |
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#1
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Navy Soldier Uniforms - Graphics
Has anyone noticed that some of the Navy Soldiers look odd since the update? The graphics look less detailed (especially on Port Royal). I have not tested on my other PC with the NVIDIA 256MEG card, but I've spoken to a few friends that noticed the same thing. They look washed out and stripped of detail. Hmmm.....
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Signature Compliments of Senior Officer Mia Lightning
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#2
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yeah i summited that to disney on the test server i can see it to
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#3
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Ok...wanted to make sure me eyes weren't playin tricks on me after 4 pints of Grog....lol
__________________
Signature Compliments of Senior Officer Mia Lightning
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#4
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try changing your graphics options on the launcher.... I had the same problem but after doing so it appears fine... for now
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#5
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#6
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navy are fine for me, but for my luck, i bet ill log on and they are like that.
Is it me or are the eitc messed up? they got a red stripe on the from far away |
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#7
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This is not a bug. Its the new "Startrek" uniforms for navy.
I noticed it too, mostly when some distance from the navy guy. It returned to normal as I got closer to them. Didn't notice it today, but I wasn't around navy guys that much. |
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#8
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Ahhhh, so that's why my ship on-compass no longer appears as two dots, but is now the Starfleet logo?
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#9
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That's what you might call a little bit of a problem.....lol.
__________________
Signature Compliments of Senior Officer Mia Lightning
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#10
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On a slightly serious note, the "distancing" seems to be the main culprit. Why there isn't a setting in F7 Options for character distance, I don't know. I just tried this Low/Medium/High with distance-to-object being the only factor that made a difference.
![]() This must be one of the many "small improvements" made ostensibly for performance reasons. Alas, the client-side graphics rendering performance isn't the bottleneck for most users. It honestly seemed more efficient to have only a single texture-group rendering aspect regardless of distance. Doesn't seem to have made any difference at all, for server-side lag in SvS. But in a crowded setting like "Feats of Strength" this might have come in handy. |
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#11
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I noticed that as well and its annoying. Why did they have to make that change, does it help? I tried different graphic selections and its still there. I could do without it.
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#12
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Quote:
Meanwhile, client-side memory management is still non-existent. Scene changes still don't relinquish memory, but now the "loading screen" error can even happen when launching (which never happened before - only when dinghy-boarding someone else's ship, in the past.) The new SvS-is-PvP exploit is so perplexing, it isn't funny. Why they added all that code to enable the players to fight each other, boggles my mind. Giving them all infinite ammo (again) was, I must say, a bad idea. |
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#13
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Okay that may explain why cannons onboard my ship last night disappeared as I approached them. If I stood in the middle of the ship I could see them just fine but the closer I got to them then they would disappear! The only way I could find them during svsing was to just run into them and "press shift to cannon" sign would come up. This is rather annoying tho!
Kani of Spartan Ellite |
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#14
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I had all the cannons invisible on my ship, just got the shift to use them when where they should be. Very difficult to aim cannon when you can't see it lol.
Swinging back from boarding was also strange. After I ported and went back out though my cannons were back. |
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#15
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Quote:
Quote:
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