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Old Release Notes - July 16, 2008 (Test)

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  #1  
Old 07-16-2008, 07:09 PM
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Release Notes - July 16, 2008 (Test)

  • Made the Privateering Islands' name tags brighter to make them more visible at night
  • Updated the launcher to correctly clean out a cache. This was causing some model related bugs such as missing textures or misplaced geometry.
  • The radar now remembers your zoom level when boarding and leaving a ship
  • Cannon balls are no longer be able to be shot through islands
  • The Crew HUD should now be hidden during NPC interactions
  • The High Seas Scoreboard should now be hidden in Privateering mode
  • Updated the Basic Access player popup
  • Fixed a problem with certain male avatar bald hair and bandanna combinations displaying properly
  • Adjusted the positions of GUI elements so they no longer overlap
  • Made the crew bonus display more accurate
  • After dying in Privateering, you will respawn on your ship and be temporarily invulnerable
  • You can now use the Lookout system to find a Privateering crew

Looks like some fine tuning for the most part this time around, nothing major as a change in this update that I notice besides the last one.
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Old 07-16-2008, 08:52 PM
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I really like these updates.
I hope this is the last update before privateering hits open.
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Old 07-16-2008, 08:58 PM
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Good find thats good more updates to the test hopefully we can see it coming to live soon?

and yes im glad its fine tuning meaning we should be seeing this in test withing maybe possibly 2 weeks?
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Old 07-16-2008, 09:44 PM
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Sounds like they are making progress, and working hard to get things right.

Dont see mention of it, but didnt before other than a testers comments either.
I hope they "fix" Hex shot so it works appropriately again.

I also heard that privateering ships can leave the privateering area and be not be attacked by enemy ships (while they sink thier fill of them), is this true?
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Old 07-16-2008, 10:00 PM
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Unless it is a bug that came up in a last update, zep, no. They can leave the privateering area and not be attacked by Navy/EITC/Jolly Roger, but as soon as they shoot it they engage. Only difference is you can't board in those situations, as soon as a flagship is "crippled" by a privateering ship it sinks.
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Old 07-18-2008, 11:47 PM
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Quote:
Originally Posted by OFxZeppers View Post
I also heard that privateering ships can leave the privateering area and be not be attacked by enemy ships (while they sink thier fill of them), is this true?
I just tried it today and we don't get rep or plunder from NPC ships while in privateering mode. And yes like Ironmalley said they only atack if we fire at them first.

Other bug i found:
- "Toggle Crew Icon" button won't work/activated if we join a crew through the "Find a Crew" button.

Bugs fixed:
- Ship Info no longer overlap the Crew HUD.
- Crew mates' weapons displayed correctly in the Crew HUD
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Old 07-16-2008, 10:05 PM
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Thats good then. Doesnt really give them any advantage other than a safe sail to wherever thier hearts desire.

Know if HexEater shot is still ineffective (as had been reported)?
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Old 07-16-2008, 10:31 PM
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Probably have to wait for Ironhawk to update us with that info, me any my lowly little level 4 doesn't have any of those fancy skills and such.
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Old 07-16-2008, 10:31 PM
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Its still ineffictive as of today (an hour ago) and I did send another message about it... will they read it?? Donno
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Old 07-17-2008, 07:56 AM
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I used the hex eatter shot in the Test, and it worked, the Gypsy (undead) stopped hexing me and stuff while I shot at her
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Old 07-18-2008, 12:35 AM
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Hex eater bullets still not eating any hex...
If this is intended and not only a bug then it's very disappointing.
It's better if they never give this kind of bullet in the first place because
so many players already spent multiple skill points in hex. What a waste!

Quote:
Updated the launcher to correctly clean out a cache. This was causing some model related bugs such as missing textures or misplaced geometry.
Good. No more weird spikes sprouting from undeads.

Quote:
The High Seas Scoreboard should now be hidden in Privateering mode
Hmm.. I'm confused. Pressing the ~ button still display the scoreboard
during ship pvp. It's always hidden when that button not pressed.
Nothing changed before and after this update.
I hope devs not trying to disable scoreboard during ship pvp because we
need to know how many ships out there and which has the most bounty.
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Old 07-18-2008, 03:41 AM
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Quote:
Originally Posted by Ironhawk View Post
Good. No more weird spikes sprouting from undeads.
Nope. I was wrong. This undead lieutenant still has some weird spikes.


Crew HUD now display the rep bonus in %.


The cannon and broadside damage are lowered again but ONLY
in ship PvP. This is more like it. War frigates and galleons won't
easily sink my light sloop anymore.

Crippling a flagship during normal sea combat (outside pvp) will
cause everyone on that ship to CRASH. Maybe devs are trying to
fix the invincible ship glitch and cause this bug.
Until they fix it don't try to cripple any flagship.
If we are in privateering mode, crippling flagships will still
immediately sink them and we won't get booted from game.
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  #13  
Old 07-18-2008, 09:22 PM
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Quote:
Originally Posted by Ironhawk View Post
Nope. I was wrong. This undead lieutenant still has some weird spikes.


Crew HUD now display the rep bonus in %.


The cannon and broadside damage are lowered again but ONLY
in ship PvP. This is more like it. War frigates and galleons won't
easily sink my light sloop anymore.

Crippling a flagship during normal sea combat (outside pvp) will
cause everyone on that ship to CRASH. Maybe devs are trying to
fix the invincible ship glitch and cause this bug.
Until they fix it don't try to cripple any flagship.
If we are in privateering mode, crippling flagships will still
immediately sink them and we won't get booted from game.

Weird spikes...
Wow the damage is lowered!
Finally my light galleon won't get sunk in about 3-5 hits!
  #14  
Old 07-17-2008, 03:31 PM
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Umm, you gotta do the full test there Fillyteen, once Hexed try to hit the Gyp with any weapon and it comes right back to life - and mine didnt stop Hexing at all.

They better fix this - SvS might be cool - but it doen't replace having to obtain 300,000+ REP points without a Main Story Quest and no way to do any major advancement (no 1500 REP Side quest is going to replace losing Hex, and also making the Gun / Hex basically a useless weapon).

I've mentioned many times that the Game Engine design and how REP is calcualted was wrong, but at least its liveable with Hex and the ability to attack larger enemies for higher REP. If Hex goes away basically new pirates will be - well - lets just say they will be in BIG trouble to get higher Noriety
  #15  
Old 07-18-2008, 01:44 AM
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Well looks like they're wraping up with privateering on test! =D Can't wait til it hits open!
 


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