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Old Test server notes 2/22/2009

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  #1  
Old 02-23-2009, 06:29 PM
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Test server notes 2/22/2009

After the 2/22/2009 test server update, noticing a lot of bad tracking, massive compass problems.

* Every login incorrectly sets all quests in journal to NEW.
* First journal entry is automatically tracked incorrectly.
* BASIC only: if it incorrectly auto-tracks a LOCKED quest, compass zoom is zoomed in 4 times (normally only 2 zooms are possible) leaving the entire compass as sand color.
* Completed quests that need to be checked in, say "closest target is..." even though there are no more targets to be had. (That's just a semantics problem, but significant in its complete misdirection.)
* Multiple yellow arrows appear for a single tracked quest, showing all "possible" paths to get to a target. But mouse-hovering over the arrows doesn't give any indication what the separate arrows are for. One would EXPECT that they are for different quests, but they are not.
* After most TP-related crashes, compass will refuse to function at all, when logging back in.

New TP restrictions:
* "You are already there!" has just gotta go. Being on one side of PDF, pirates often need to RETURN to port of call to try to land several miles away.
* Swimming in water, THEN starting a teleport now has numerous exploits (e.g. flying, or F12 disappearing name making a pirate un-click-able.)
* TP clicks are now queued. So, swim out a little, open map, open a crew memeber's player tab and GO TO, then press F12 and click on several TP spots on the map and OK the friend GO TO. Result is a parade of queued up teleports and invisible name.
* Pressing shift then F12 at a tavern door also causes name invisibility / un-click-ability.
* Subsequent TP clicks/requests should/must be ignored. Normal for me, is to double click an island or triple click it, since most clicks miss-click on the slow map. When the map is really slow, it is still sliding around when I triple click - ended up queueing multiple different island TPs on accident, that first time.
* A GO TO effected during a teleport has to be ignored. (Currently is queued.)
* An island teleport during a GO TO has to be ignored. (Currently is queued.)
* An island teleport during an island teleport has to be ignored. (Currently is queued.)
* A GO TO during a GO TO has to be ignored. (Currently is queued.)
* A GO TO effected during a tree tunnel transition has to be ignored. (Currently is queued.)
* A GO TO effected during a door transition (e.g. tavern) has to be ignored. (Currently is queued.)
* A GO TO effected during a cave tunnel transition has to be ignored. (Currently is queued.)
* Etc.

* Thieve's Den invulnerability is back in a new form.

Those are the changes I noticed immediately, from the 2/22/2009 update. I miss a bunch?
  #2  
Old 02-23-2009, 06:45 PM
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Wow.....I didn't log back in after last night's maintenance. I'll see what other wonderful things I can find this evening and report, report....and ummmm...report.

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  #3  
Old 02-23-2009, 07:48 PM
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...and report and report and report.

Almost unrelated, I was trying to record a video tutorial of how to use green people to heal. Demonstrating Goslin Primme on Padres beach it threw me into another (yes, yet ANOTHER) invincibility glitch. Sigh. (It was very irritating, as I pointedly was trying to demonstrate how NOT to glitch, but still level.)
  #4  
Old 02-23-2009, 10:27 PM
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With taking a pic lately, I have been waiting for someone to try a video. I have been wondering if that was all out of wack now? By the way pictures aren't saving I was figuring there may be something there.
  #5  
Old 02-23-2009, 11:04 PM
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That's a defect if you use DirectX8 or DirectX9. When you use OpenGL, the screenshots always save. Dr. Zeppers pointed that out about a week ago.
  #6  
Old 02-23-2009, 11:35 PM
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Agh, well that just came rescently, or since they added the graphic option. I have always been on directx9, written in before as I still have to now.
  #7  
Old 02-24-2009, 07:25 PM
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Pigs are friends not enemies

Two new problems today, first I did my boss battle on test yesterday and since then the two buttons are stuck on my screen, nothing seems to get rid of them. Second my compass is messed up like everyone's is and its gone so far as to mark the pigs and chickens in PDF as enemies.(the one pig is starting to get a complex because of it)


  #8  
Old 02-24-2009, 08:17 PM
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Those pigs are EITC spies posing as pigs. Beware!
  #9  
Old 02-24-2009, 10:26 PM
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The two bb buttons is the old version on test for repeating the bb. Later they introduced repeating it on live. Those buttons are like that on all of us on test after completing the quest.
  #10  
Old 02-26-2009, 01:07 AM
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Ty

Quote:
Originally Posted by Poison elf View Post
The two bb buttons is the old version on test for repeating the bb. Later they introduced repeating it on live. Those buttons are like that on all of us on test after completing the quest.
Ty for telling me that, I was totally unaware. Now the question is why the heck can't they get rid of that and put it where it is on open? Its the most annoying thing on the screen, it just stares at you, begging you to click it. And when you do what does it say? "You can't do the BB unless you have a crew" even though the top button doesn't say "with crew"!
 


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