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| Test/Open Updates Server Update Archive |
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Thread Tools | Display Modes |
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#1
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Release Notes - November 18, 2008
Release Notes - November 18, 2008
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#2
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Wish they'd make the hex eater work for 20 seconds. If breaking attunement works for 15 seconds they should make hex shot work for longer.
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#3
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Quote:
But I would like it longer also.. hehe used to never be able to cast again before.. I guess its more realistic now. |
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#4
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I agree with Anndreeuhh. Like it was said 100 times before, why take Hex Eater away and go to all these complications? It'll just cause more unnecessary lag. So far, I rate this minor update a 5/10, at least some bugs and glitches are fixed.
One small step at a time Disney..... |
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#5
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Or how about depending on how many skill points you have in hex shot = the amount of time the NPC is disabled. Its just a pain now.
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#6
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There's still no reason to use Hex Eater. Just use Asp and Throw dirt--works longer. Plus Throw dirt is free....
__________________
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#7
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Before Disney went and ruined hex shot, a lot of us used to use it to level pistol. It was how I mastered it the first time around. Now I'm stuck at level 20 on my second pirate. It was just easier to use hex shot on molusks and gypsies.
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#8
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Hex-shot still has a use for levelin Pistol. It still vies as one of the best shots in PvP. A good update, should it be packed with little bugs.
If Hex-eater was used for its use, you can use the Dagger instead. |
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#9
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Already noticing torchs hovering about Port Royal since the update.
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#10
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apparently this game is being run by a bunch of pyros, lol
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#11
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True but I'm still peeved they fiddled with it anyway lol
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#12
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Used HEX for the first time since the newest update.
I know it doesn't do what it used to, but I think it does do what was originally intended. The timing is still wrong. Breaking attunement with dagger skills still lasts longer than removing all voodoo with hex does. After 3 hex, the gypsy had no voodoo left, but by the time I ran up close, changed weapons, and got in postition to attack with cutlass, he was already recovered enough to start casting spells. If I used throw dirt to break attunement, I had time to change to cutlass and go throught the entire sequence of cutlass strokes before he was able to reattune. NOTE: I used Throw dirt to break attunement, once attunement was back, I couldn't break attunement again with either throw dirt or asp. Then I tried breaking attunement with asp, and when attunement was reestablished, I WAS able to break it again with throw dirt. Can anyone explain?
__________________
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#13
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#14
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Is it just my graphics or something because I haven't seen any torches.
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#15
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What are the various holiday events? just floating torches?
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