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suggestions for the combat animation
I believe that more than one of the weapons' animations are flawed. I believe that the dagger animation, to be frank, looks stupid. it i can understand spinning your blade when you take it out or put it away, or even when your just standing there bored. but spinning your blade as an attack is a waste of time and energy, so I don't think it should be part of the animation.
Also, the gun animation could be more detailed. first of all, the stance is wrong. when someone fires a gun, especially a flintlock ( the recoil as it is), with one hand, they turn, at least slightly, with their opposite leg behind them, to absorb the recoil. not stand with their feet at shoulder width. This is only my pet pieve, however. My main beef with the gun animation is that it never aims up or down. You can use the right click to aim up, down, left, right, and every direction in between, but the gun itself stays at a horizontal position. what witchcraft is causing the bullet to reach the target?
I just hope someone fixes the whole gun aiming thing, it shouldnt be that hard really.
Thats it.
thanks for reading
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