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| Old Tips, Tactics, and Guides POTCO's Tips, Tactics, and Guides Archive |
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#1
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take a phantom with a light sloop
Now, from what I have seen, I am one of the best sailors in all of the carribean, if i do say so myself. unfortunately I have no proof or witnesses, so unless you have seen me work ingame and would like to post, your gonna have to trust me.
I have developed a method, which, if used properly, will allow you to take any ship, even phantoms, revenants and soul reapers, with a light sloop. Why do this? bragging rights... its pretty much that simple, I mean light sloops only carry 3 cargo, so its not good for money... anyway here it is this is based on the fact that the light sloop is incredibly fast and maneuverable, and is a small target. and that frigates have low armor in the back steps: 1. Make sure you can get behind the ship. that is the only way it will work. do not try a head on pass, do not even approach a ship unless you can get right behind it right away 2. A full crew will help, but not much unless they have at least fire rounds prefferably at least lighnings. position yourself so that you are directly behind the ship, when it turns, turn in the OPPOSITE direction, broadside it, and turn with it, try to use turn about if possible. 3. repeat untill dead or (use this method with full crew with fire rounds or better 1. repeat step one in previous method 2. have your crew shoot at the sails. untill the ship has lost all of the sails. this will completely immobilize the ship. they are now the proverbial sitting duck 3. position yourself directly behind the ship, and line up your broadsides to hit it right in the back. 4. keep broadsiding and having your crew shoot the ship, in less than a minute (most likely) the ship should be at the bottem of the sea note: if you are using the second tactic, be careful of other enemy ships in the area. if one approaches you, you should high tail it out of there, don't risk getting sunk unless your sure your only about one broadside away from sinking it. If you are using the first tactic, you might be able to evade fire from both ships, but it is not advised. if you master this method, you will be able to call yourself one of the best sailors in all of the carribean, and tell old sea stories about how you and your ragtag band of only 2 other sailors, took a mighty war frigate, with your light sloop. happy sailing
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#2
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Useful information, many getting started will find that helpful.
Cool stuff.. braggin rights? hmmm I've already been there done that. |
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#3
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May I ask what you're sailing build is, hambone?
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#4
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It probably only works cuz ur a high sailing level dude
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#5
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well i have a methd that can even take down a black harbinger get rank 5 thunder get far away from the black harbinger and OPEN FIRE
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#6
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Just so you know, this doesn't make you the one of the best sailors in all of the carribean. Tons of people can take down these ships with a light sloop. Like Swash just said, method three would be to just hit it with lightning from afar....you could take down its masts if you wish, then sneak up behind it...or just sink it before it gets in its broadside range.
Try taking your tactics to SvS and see how well you do... |
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#7
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I tried this.. hehe.. it's funny and it works
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#8
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I have already figured this out, and I thought I was the clever one!! Thanks for sharing
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#9
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Hem hem. *coughcough* I know about 10 people that do that, and I do it myself...and not many people like the bragging.
EDIT: People it does work, and whoever said take it to SvS and see how well you do (I can't remember the name right now) but it does work.
__________________
This is a signature. |
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#10
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uh... Well, As everyone else said, your not the first, and also, what do you do if you are being chased by another ship? I do this all the time, but I always have the problem, another ship always comes along and kills me.
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#11
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I have a method that i use to get 200 points everytime from a level 27 up skellie and just me and my war sloop, 100 for sailing and 100 for cannons but for newbies your info is handy i did that in the beginning
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#12
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my roommate does that all the time, she thinks it's funny to sink big ships in a baby ship.. hahaha..
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#13
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Quote:
It is sad to see that the "T-bone tease" method isn't described. The "tickle the tail" method is (as others have pointed out) hazardous. T-bone Tease Step one: set sail alone in your light sloop. Find a black harbinger or storm reaper you wish to target. Step two: line them up so they are on an imaginary horizontal line going directly across the middle of your compass, touching the edge of the compass. OPTIONAL - Step three: ping them with a single cannon ball hit, so they start coming directly at you. (Your boat is the top horizontal part of a capitalized "T" which the target boat is the vertical part. Don't let them touch you, though!) Step four: when they are one boat length away from the edge of the compass (or 1/2 a boat length, if you have more skill points on your broadsides) fire broadsides then start sailing FORWARD without turning. (You should be traveling perpendicular to their course - forcing them to turn slightly and slow down as you speed up slightly.) Step five: Since broadsides take 15 seconds to recharge, start turning at 12 seconds. As soon as broadsides are recharged, fire and continue on straight. Repeat steps 4 & 5 until it sinks. (Just tested this method on a level eight pirate with level four sailing. 34 broadsides hits for a level 32 storm reaper. Rubies, ivory and spices.) VARIATIONS: When in traffic, you can "flip around their nose" and just go the opposite direction (and use broadsides from your other side.) WITH CREW: Gunners will love you and adore you, especially in galleons, because you DON'T make them change guns when you use this method. They also have a decent shot, pretty much the whole time. You also vary their range of view so that they see a lot of other ships that are still outside your range. They can pick and choose from the available targets. WARNING: As you perfect this method (estimating the 5/6ths of recharge or to start turning when two notches are left) you can expect your crew size to grow dramatically. Many gunners appreciate this type of driving (it is fun for everyone) and they tend to seek you out. Note: Not particularly good for SvS. Better than some methods, but no good at all, if you are in a slow boat. SvS is more about speed than finesse. (Well, much more about cheating, but meh.) Only frigates (light, regular and war) have forward-aiming guns...all other boat types can be "t-boned" if they are separated from the herd. You can fire at them (and can't miss since they are touching) but they can't hit you. Other variations: Instead of 12 seconds, you can play with amount of time you run away - ten seconds is often good - or if they got too close to you, turn a little away from them for the first two seconds after broadsides, then run straight, until the target boat touches the edge of the compass again, THEN turn to aim at them. Remember that the less often you make gunners switch sides, the more they will like your driving, and the more they will like you. The kinder you are to your crew, the more often they will return to help you. (Not particularly true in SvS, but very true in regular sailing.) Landing cargo whenever full, is greatly appreciated by most of your gunners - and you will want all of them around when you get to John Smith! Also remember to check the ranges of movement of each gun, whenever you buy a new type of ship. Your gunners will expect you to memorize exactly what their turning radius is. If you have trouble getting a feel for it, trade off with your best gunner and try using cannons. Alternately, park your boat at the launch point of Padres del Fuego; do NOT touch wheel except to land; fire at targets from each cannon...continue practicing until you sink a ship from each cannon. |
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#14
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i like my lite sloop and i like to attack from the front not from behind. lol!
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