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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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Guild suggestions
Well, it's been a year and a half, probably more if u include beta, since guilds came out. Since then, not much has changed, except the chat color.
I have a few suggestions, some of which have been brought up. Under options, a little thing saying notices. It could tell you a small newsreel, as selected by the gm, or high ranking officers. Also under options, an ability to do a ban, where the person is unable to view chat and is demoted for a certain amount of time. Another options ability, reprimand. They have a mark next to their name when u look at them in guild. Finally, and for the gm only, a multi kick. You would be able to highlight multiple names, and kick all of them at once. Ok, for officer ranks. Junior Officer - Trainee, has the ability to recruit and reprimand Officer - Can recruit, reprimand, and ban, but only for a day Senior Officer - Can recruit, reprimand and ban, with no limit (Co-gm, whatever u wanna name it, can be changed) - Can recruit, reprimand, and promote/demote. Comments, suggestions? |
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#2
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I like it........
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#3
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The Black Spot
As a GM I would like to put a black spot on players hands that misbehave in guild. It would only be visible to other guildmates and could only be removed by the GM who put it there or when you leave that guild. Players that have the Black spot on their hand are much more likely to have their ship attacked by Kraken Jr., a smaller faster version of Daddy Kraken that randomly appears when these marked players put out to sea.
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#4
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Repremands and black marks? Wow. That's pushing it IMO. If you're having a problem with a guildie, try talking to them. If all communications fail, kick them out. Public humiliation seems really harsh to me.
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#5
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If they can change sarah, a kick in the rear can help. You have to break a few eggs to make an omelette, eh?
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#6
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I like the ideas Commodore.
CaptainGreenGene, I think the black spot idea would be a bit overboard. I for one would want to use it. I think fighting a baby Kraken would be fun. |
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#7
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I also like the ideas guys - I do agree that the spot idea could go awry though. While offending players may deserve it (lol), I think there would be a lot of potential for misuse. "Do (insert task here) or I'll black spot you!"
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#8
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![]() Seriously, though. What? I believe that guild leadership, whether as the GM or an Officer, is not about power. It's about making the plans and decisions for the guild to be successful (whatever success means, your mileage may vary). Sure, there's going to be a bad egg once in a while but that's where communication comes into play. Talking about the problem and deciding what's best for the guild. If that means someone needs to leave the guild, then it can't be helped. Sometimes it can be avoided and that decision is spared. Banning? What are you banning them from? The guild? That's pretty much saying "See ya! You're not in the guild for a while!" The other person may as well find another guild at that point. If there's going to be any additional implementations that affects guilds, how about something more positive instead? Bringing negativity into the game just doesn't seem very productive.
__________________
Last edited by Sven Niscadae; 06-19-2009 at 01:10 AM.. Reason: I put in words this time. |
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#9
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Quote:
I think there should be regular officers and then super officers.(Kind of like you mods and admins) A regular officer wouldn't be able to ban a member, but put a checkbox by their name. When a super officer, Co-GM, or GM comes online they'll be notified that a regular officer wants a member to be banned. The super officer, CO-GM, or GM can then talk it over to see what went wrong. That way people won't be banned for silly reasons that some officer thought was 'rude'. Believe it or not, before I got settled into a guild for good I saw a lot of powers being abused. [sarcasm]Getting banned for shooting the forts during a boss battle after being told not is a great excuse to ban someone, am I right?[/sarcasm] With ranks guilds could be a lot better. That's just my opinion but when you've been banned from a guild for a silly reason you know how easy it is for guilds to become corrupt. Last edited by MacIronhawk; 06-19-2009 at 05:45 AM.. |
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#10
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You summed up my entire post in a nutshell Mac.
Sven, positive reinforcement is great, sometimes... But, you need to discipline people every so often. With the system I proposed, the bans cycle, and can be reversed. The banning isn't perfect, but it'd work if someone just needs a good kick in the pants. |
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#11
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I really like this idea.
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#12
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I know I'm posting again but I think this would be a positive upgrade for guilds.
Let's say that most of the officers are off and the GM is away. If there are ten members on and one grumpy officer, there's going to be some chaos. In previous guilds I have seen many times where members have been banned because of the abuse of power. You can't just expect all the officers to be perfect little robots and be happy all the time. They're people too. Sometimes officers can get grumpy and ban members. If they could just put a checkmark by a member instead then that would save that member from being banned. That officer could explain(if he/she has the courage) that he/she was grumpy and was getting very irritated. No one's perfect. You can't expect an officer to get along with everyone in the guild. If an officer in the guild doesn't like a member does that give them the right to ban that person? Nope, but who's there to stop them? No one. If you can get along with everyone in the game raise your hand. *someone raises hand* You're a robot! None of us can get along with everyone. Some members can be irritating to other members. We just have to accept the fact that the power can be abused. No guild is perfect. IMO, unless more than half of the members in a guild agree that someone should be an officer, they shouldn't be. We need this power to spread out so that every member can be considered equal. |
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#13
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u see i think disney has been planning something for the guilds for us for quite some time. it will be just more than an increase of power as the rank increases. Something like a mini player's page should be there in the startpage of the game where events and more can be put. Guild halls will definitely come and possibly even a guild budget which the co Gm MIGHT USE WHEN HE WANTS AND NO ONE ELSE except for the GM. Maybe someday even a guild theme would be nice lol. Guilds should not just dissolve if the GM leaves the game. and if a Gm does so or leaves his guild to join another he should appoint a successor. the Gm should also have the power to send merger invitations to other guilds so that the number of ppl in the guild in total will increase. when guilds merge they decide the new name of their guild.
Guild takeovers are a bit overboard. But if two ppl make a deal that if a svs match is won by one, his guild takes over the other. Dealing and Trading is a separate thing all together. The guild can have a description, a motto on its page in the mini player's page thing. a guild flag too would rule. having a guild isle and gvg would rock considering that the isle is fully customizable by the GM based on the guild's finance which needs to be very big to make an island like a town with its own forests and the private pirate lairs around like any other house |
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#14
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I think the answer to this all is to be more careful with officer promotions, too often it is given out freely or to those with game accomplishments but really should be all about additude and how the player interacts with others if you do this then you dont have to worry about someone booting your whole guild or grumpy officers booting players for little nothings!
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#15
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The one idea I really like in the op is having a co-gm who has the powers of a GM. This person or persons could act in the GM's place if he or she is away from the game for a long time and more importantly it removes the problem of the guild dieing if the the GM should quit playing the game.
Also like the idea of having a message board in the game where at least the GM can post info for the guild to see. Things like rules, events, special announcements, etc. As for the problem of officers booting inappropriately, as noted before, careful selection of officers removes a lot of that. Another thing I've seen work is to require officers to consult with at least one other officer before booting |
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