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| Dead Polly Closed, old, and discarded polls |
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| View Poll Results: What do you want the risen level cap to be? | |||
| 40, Leave it at 40 |
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1 | 1.08% |
| 41-50 |
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18 | 19.35% |
| 51-60 |
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25 | 26.88% |
| 61-70 |
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8 | 8.60% |
| 71-80 |
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41 | 44.09% |
| Voters: 93. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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Level cap raise?
When, and if the level cap raises (notority), what level do you want it to rise to?
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#2
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It needs to be higher than it is right now, but not too high--in anticipation of new story quests. I say, increase not cap to 60 at the same time they open the next story chapter.
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#3
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I think 41-50 is a good start....I remember it seemed like an eternity to get from 39-40....so we will be busy for a while going from 40 to 50.
However we will need bigger ships and tougher enemies for increased reps or raising the cap IMO is worthless. All these fancy towns and little upgrades are nice....but we all know we are waiting for some big expansions.
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Signature Compliments of Senior Officer Mia Lightning
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#4
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<HIJACK> Yes on ships and weapons to go along with not cap raise and story quest. Hopefully ships that can be customized more than just chosing a figurehead or color of sails--I mean actually being able to build your own ship! Imagine if we could do that after we complete the BP Boss Battle....hmmmmmmm....</HIJACK>
I think a little more than 10 levels would be good so while we spend the next year waiting for a nother story quest we have something to do.
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#5
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41- 50 or 51- 60 are good ranges.. since notoriety always gets higher and higher each level any higher than that and we would be playing this game for ages before we became mastered again lol...
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#6
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Math
I did a little math(on my fingers and toes) and came up with a rough estimate on this the other day.
To use the prior amounts plus the average raise each level I came up with: 30,000 reps for a raise from level 25 to level 30 on each weapon; that is on cutlass, pistol, dagger, voodoo doll, voodoo staff and grenades. That would make a total of 180,000. If you add in sailing and cannons that is an additional 60,000 reps you might earn for a total of 240,000. To raise the notoriety level from 40 to 45 using the prior amounts plus the average raise each level I came up with 238,500 reps needed to master. So if you have mastered all things and they raise the note cap to 45 and they raise the weapon levels from 25 to 30 you can just master with 1500 reps to spare. If you raise the cap to 50 and you raise all weapons to 35 the numbers fall less favorably; you will need an additional 361,400 reps to get from the above 45 to master level 50 but you can only gain an additional 308,000 getting your weapons including sailing and cannons from level 30 to level 35. Add in that 1500 difference from the above example and you still fall 51,900 short of mastering. The reps for weapon quest for level 5 weapons yields 1100-1300 reps. If you add in a level 25 and level 30 quest for each weapon not including cannons, sailing and grenades(there have been no quests in the past for grenades so I left them out here also) you get an additional 12,000 reps. Still short of the almost 52000 missing reps. Not having a pirate that is not totally mastered but just at level 40 I can only estimate the missing total that you can get from stopping just at level 40 and not doing anything until the cap is raised but 52000 is most likely larger then that amount just judging by what I remember. If anyone has the exact number please fill it in for me TY. |
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#7
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I'll take anything, but like Gene's math shows, raising the cap too high would be a ridiculous amount of rep. So I dunno- I'm going to be positive and say Disney will figure out the best way to do it.
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#8
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New quests, maybe another weapon?
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#9
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Good Math Green! I still think Notoriety to 75 and weapons to 40 or even 45, but I am anticipating a lot of rep from the next story shapter, similar to what can be gotten from the first (Pearl).
To give some expamples to add to your final paragrah: I have one pirate totally mastered who has never done ANY of the level 5 weapons, the clothing or the SvS quests. I'm not sure the yeild on those, but the clothing quests have TONS of ships to sink, so there should be quite a bit of rep available there. A second totally mastered pirate also hasn't done any of the above mentioned quests, nor finsihed the Pearl or the Boss Battle. So he has even more rep available. The third totally mastered pirate has done the clothing and level 5 weapons quests, but has not done the SvS nor has he done more than 5% of the Pearl quest. There is at least 20K of rep available in the Pearl quest alone. I'm hoping that they raise the limits WAAAAY high. I don't agree with the idea of Fully Mastered. It implies that you are done! I think that the limits should be so high that even if there are no active quests available, you should still be able to earn rep and gold while you wait for Disney to continue development.
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#10
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i say around 60 to 80
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#11
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I vote NONE OF THE ABOVE (or Unlimited)
Note: Why is it all these pollsters never give this option, forcing us to adhere to their line of thinking/reasoning? Well im not voting because I cant vote my real opinion. Well, about this "math". There is a simple fix for this. Just make it so mastered weapons continue to reward rep. The Notoriety cap itself would be better off without a limitation, which I believe would be possible if maxed weapons continued to gain rep, at least notoriety rep. Also, they could make it so each notoriety level does not necessarily require more reps than the previous. I propose instead of trying to get them to make changes within the confines of the current games progression that this progression could change at various levels, and does not have to conform to the same ongoing "math" as one says. If it does, then there will be an inevitable cap that can never be exceeded putting severe limitations on the game as it progresses. |
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#12
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Before I would have said around 60, then later as other things came into the game up higher.
This type of thinking was ridiculous, since there is no later. So really it should be left open, then when they are like three years behind, some people still have something to do. With things left in the game like they have been doing, it wouldn't take long to level, and stuck at another cap. Other things would need to be introduced, before characters have everything out there turn gray and no rep. Doing a full level 39 - 40 in half a day on a character last week, this would take no time. Especially when people would immediately start going hog wild with all the invulnerability stuff. Or now some of the macros, and every now and then pulling a weapon again when it is holstered. Would be a lot of new standards, and questions. Like are all my mastered characters going to get the level 42 in rep they gained. There would be a lot of retraining, and getting one point in things being used to level. Finishing weapon quests, would hinder now mastered characters, versus those that didn't upgrade. Oh well, back to other things, that is getting updates. |
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#13
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if its 80 we'll be too much like World of Warcraft!
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#14
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Quote:
Not sure about the "expamples in my final paragrah" (I jest) but I do however have a friend who has stopped training exactly at level 40 and has not done any of the Pearl quest but has done every other quest and is nearly mastered in all weapons. This gives me a rough estimate of how many reps are available over the number required to master. The entire Pearl quest yields approximately 50,000 reps(WIKI). Add an additional 4000 reps to master all weapons(according to my friend) and you end up with about 54,000 reps. To be sure this is at best a rough estimate because as you all well know some "drops" give you reps. The more "drops" you get the more reps you have above and beyond what you earn questing and training weapons. At this time let me make A Modest Proposal (not the one by Jonathan Swift since we all know that ...a young healthy child well nursed is at a year old a most delicious, nourishing, and wholesome food, whether stewed, roasted, baked, or boiled...) My proposal is this: 1) Raise the level cap to 50 2) Raise the weapon caps to 35 and add a level 25 and 30 weapon quest(for most weapons) 3) Give any pirate who has exceeded level 40 the reps they have earned up to level 41 only. If you have not reached the requisite number of reps to get to level 41 (42,700) you get exactly what you have earned to date. If you have exceeded this number of reps you only get credit for the one level. When you earn 1 more rep you automatically get credited for the entire level 40 and you start at level 41 (The MMORG's Adventurequest, Dragonfable and Mechquest use this method and it works out very well) That means you only get credit for 42,700 reps no matter how many more over that you have earned. If you do the math using this proposal you and the other suggestions from my last post you can gain 363,500 reps or more and need only 361,400 to master level 50 (the most reps being obtained by those that reached level 40 and stopped training) The players that mastered all will get the benefit of an entire level head start on the rest and those who stopped have the advantage of easier reps. Assuming you can earn an additional 50,000-60,000 for the next story chapter this would put you almost exactly in the same position you are in now, that is about 1 levels worth of spare reps when all things are done. Remember to get from level 49 to 50 notoriety you will need 67,900 reps! Just to put that in some perspective, that many reps took you from level 1 to level 19! The entire set of reps you earned getting to master level 40 is the same number of reps you will need to get to move from notoriety level 45-50! I don't think anyone will get bored this summer at that rate. I sent a copy of this to Disney and I expect its been filled in the "circular bin" already but is sure does make good sense none the less. |
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#15
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Personally I think everyone is focusing on "the math" way too much, and not the result.
Keep everyone focusing on "math" (not knocking the school subject, just the potco application towards reps) and we paint ourselves into a corner of limitations that will just have us all frustrated again a year from now. |
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