Quote:
Originally Posted by League
Yep, the pistol is hard for me to level too, at least in the various early levels. Like grenades, I make a point to get ahead when leveling it, though I don't just head straight for 25.
As is, I think the weapon scape is balanced in multiple ways: for one, I think the point is to have two voodoo weapons, two melee, two gunpowder, etc. For another, it'd be hard to implement a new weapon into the game without upsetting current blance as relates to damage and all.
I think a better idea is to implement the idea that someone else had: to introduce various builds of the weapons (passives matching). Since no enemy out there has a pistol, I suppose the trainer for a build could be one of the gunpowder shop owners.
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To level your pistol easier.......charge up take aim and let go as soon as you can (don't fully charge). This should get you close to 100 rep depending on the enemy.
To level you grenades easier.......I prefer going to the catacombs and glitching into the wall. By doing this you can earn over 400 rep for every round of enemies depending on the grenades that you use (lvl of nades doesn't matter as long as your not spending skill points). I went from lvl 20-25 in an hour to 2 hours of this. This is one of the reasons I just laugh when people think the KH fence was so important....or that tormenta is the only place to lvl after lvl 20.
edit: the nade trick works for staff too. I also know they fixed the old way but......theres more than 1 approach to most situations.