Quote:
Originally Posted by Chele
Ah, the limited inventory is a pet peeve right now. I spent a half hour on the phone with a customer rep last weekend, who directed me to the chat help (who really had no idea what I was talking about). I also visited and spoke to 3 GM's who ignored my inventory question (but clearly stated that the hat would not count towards our inventory).
I did the clothing quests prior to buying new clothes. This means that in most categories, I now have 4 items (3 quests and my starting item). I can't buy any of the clothes without selling a quest item. If I had bought clothes first, I'd be able to hold more. Why am I (along with countless others) penalized for doing the quest first? If we can't buy new clothes . . . why should the tailor shops even sell them?
And now . . . this free hat. I was specifically told by a GM last weekend that it would not take spots in our inventory. And it does?
I am a paying customer and can't even utilize features of the game. Do they even realize how frustrating this is? I'm not asking for unlimited inventories, just that the quest items (or free items) should not count towards our inventory limit.
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I feel the exact same way. I worked on the quest to earn my outfit, and now I gotta sell part of it just to get the free item? I sold my Truehound hat to get this bandana and I have no way of getting it back (but I don't care if I dont because it's ugly). If they say it will not take a spot, the smart thing for D to do is actually make sure the hat doesn't take a spot.