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Team is slightly (and that's a slight-dilipidated slightly) different, and that might require a guide of it's own. Anywhoo, I have a counter-use guide:
Opponent: Cutlass
To get off a good shot without running, you can hold a better cutlass: packing points in Brawl gives you a good shot, and, in general, so does doing more damage (quick Blade Storm trick and all, Curse, etc.); you can, somehow or another, freeze your opponent in place (Brawl or Shackles) and then attack with the dagger; you can, if you have distance, get a lead on them with the pistol or grenades in health; and, to minimize damage while taking out alot, you can use the staff, Wither being the weapon of choice.
If they have a tendancy to brawl you into submission, I'd suggest either a) running using the non-keypad controls to run and shoot with the pistol, b) running and tapping with the Doll (w/ or without Grave Shackles to help get a lead off), or c) making sure you get a good brawl off first.
Opponent: Pistol
If they run sidelong and take a multitude of non-Hex-eater potshots, I'd try the Staff and Flaming Skull. If you can get them attuned, it's easier to take them down with the doll; quick reloads with the dagger can be of use, so I guess multiple throws can do the trick; lastly, a large-radius grenade may be powerful enough to do it.
If they stay in place, and use Take Aim, there's a good chance you can outdistance them without them getting that shot off (as they walk slow while aiming). Grenades, I'd say, are the weapon for that.
Opponent: Doll
This really depends on the distance, and how good your opponent is at running. Unless your opponent isn't so good at doing that, the dagger with the doll-wrecking options I'd say is the way to go. Asp can do its job with one point, especially having the faster reload. Running the other way can sometimes do the trick, and should you have the aim, grenades and the pistol may work. As well, if you have the range, you can have the staff and the skull do it.
Opponent: Dagger
If they just use the dagger as a hand to hand weapon, use the staff or cutlass, whichever allows you to outdamage them. If they use it as a doll-counterer, STOP USING THE DOLL! If they use it in some weird combination of weapons that allows them to Backstrike you, run and use the pistol or dagger throws, anything allowing you to be mobile. If they run and use throws, try using the pistol (if it helps), dagger throws, grenades or staff (Flaming Skull).
Opponent: Grenades
At distance, the long way the travel should allow you to dogde. Do something, isn't so hard. If they use something like one-hit kill grenades (if still possible), use the Dagger and the interrupt skills. If possible, try to lock them in place, Brawl or Grave Shackles or whatever, and attack their back. The Doll can get them provided their aim is anything below extraordinary, and running with the Pistol can get them too.
Opponent: Staff
Hex-eater can do it, grenades can do it (the time charging allows you for some good distance), the dagger can do it in a specialized way, etc. Using the moves that stop them in their tracks, Brawl, Shackles, whatever, can do their job as well.
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