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Originally Posted by Aliese
Many of the most common requests have been ignored - upping the notoriety cap, money cap, weapon level caps, bigger closets, etc, etc. All of those should just be simple changes in code. Requests like more real quests, more islands (with actual stuff to do on them), new enemies, etc, would require actual work, and D doesn't seem interested enough to do it.
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This is why I score them a 6.5... they do tend to be giving out more - but these areas should be addressed by now or in very short order.
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they took out seemingly innocent (and very fun) glitches and not only left many annoying bugs
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Before I comment on this one - I agree that many of these were fun

I'm also gonna leave Hex out of it for a sec and just go with everything else...
Its funny that the things broken that we enjoyed we call 'glitches' and the things we don't like 'bugs'... but in reality - they are all broken, and need to be fixed. True, its too bad they seem focused on the fixing on the 'harmless' breaks (or what we see has harmless as we have no true idea on what the code is doing to the stability of POTCO) and not addressing the more 'harmful' breaks...
But in the end - its all broken and would need to be fixed. Pirates were never -really- supposed to fly off ships (I think they would call that witchcraft back then LOL

). I know this was a favorite of yours (just a Hex was a favorite of mine - coming up) - but I think its focus was to stop SvS issues - and not directly against us

It is a broken issue - it got fixed, lets hope they continue to work on the other issues you've listed.
Now for my Hex...
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Changes like the one made to hex eater appeared to have been made to merely slow everyone down in leveling. That's lame.
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I'm probably the BIGGEST poster here on Hex (if not the biggest - then the most whiny haha!

). I've posted more than once that then fixing Hex was wrong... I've sent in several detailed reports asking them not to fix it... I've logged more than a couple of Blogs of it Here in my profile... but - there is more to it...
I knew Hex was broken. I knew it would have to be fixed one day. Having creatures totally useless allowing me to just beat away at them I knew was not going to last forever. I wouldn't like it if the NPC's could hex me and I could never fight back and just die...
My messages to them were not to fix Hex - UNTIL they had a viable working bullet that allowed an enemy to be 'stunned' for a period of time and if they did revive - allow me to Hex them again.
Though they have done it backwards (took it away before putting in the real method)... on test now the Hex shot is doing just that (abit - its too short at 10 seconds and need to be increased - but it works

- we can always push for more now that the code is right)
Changes never come fast enough when we want them - but I have to think change does come (and sometimes we don't want change - but it arrives anyway

Thats why since Hex has been changed I've been working on new methods of obtaining my goals - the change (as with many others) have made me try different methods to accomplish the goal
Now - if they just increase it to 20 seconds...
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Originally Posted by Zep
1. Lack of content (they are obviously working on this)
2. Inconsistency in moderation/review (Name/Guildname approvals, and application of disciplinary actions)
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As you said in another thread - amen to that brother

"Build it and they will come - to play

"