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Well, I'm going with "No", for several reasons:
The huge inconsistency in the bug and glitch fixes - they took out seemingly innocent (and very fun) glitches and not only left many annoying bugs, but they added more (several times yesterday I got no rep from enemies killed, my doll lost attunement randomly [yes, randomly, I'm aware of the moves that cause you to lose it - this wasn't that], enemies attacked from halfway across the map, I was hit by every enemy I ran past [yeah, apparently their reaction speed is now supersonic], when I was doing the poke n' run enemies would magically "sprint" up behind me and attack, enemy ships would fire and then spin, immediately firing from the other side...).
Changes like the one made to hex eater appeared to have been made to merely slow everyone down in leveling. That's lame.
Actual additions have been minimal. The "Bosses" are sad - all they did was scale up existing models and give them new names. The weapon quests keep you busy for a few days at most, and really only because of the ones that want all that lore from ships like Marauders that don't spawn reliably.
Many of the most common requests have been ignored - upping the notoriety cap, money cap, weapon level caps, bigger closets, etc, etc. All of those should just be simple changes in code. Requests like more real quests, more islands (with actual stuff to do on them), new enemies, etc, would require actual work, and D doesn't seem interested enough to do it.
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