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Everyone has views on how to work all the different skills, but also take in consideration there has been several changes. I have a bunch of pirates that have mastered everything, yet the way I work on things today is nothing like I use to in some areas.
This weekend with the Halloween event I started another character for something to do. Now about to finish up the grenade quest.
I am happy to say there is still something you can do solo better than in a crew, for sailing and cannon this is easy. This is what I do now, with some of the changes, such as a war galleon missing half the broadsides.
I start with the light sloop work both cannon and sailing while working character up through quests, this is pretty basic.
I save money do some of the money quests to get the only ship ya really need to fully build a character. When I reach 3500 I get the galleon. With a small sloop and three cargo this can take awhile if you don't crew with others and get gold. I just did it this weekend though, also remember you need to get sailing to 5.
Now the main trick is to not get carried away adding all your points to damage. I think right now I have two points in each broadside. This will take a bit more to sink ships, but also adds a lot more rep when you do. At this point with open fire I basically get 100 rep for cannon, 100 rep for sailing shooting Phantom ships. This same method works all the way up with bigger skellie ships as you get bigger.
Shoot a skellie with cannon, (sails somewhere) at a distance of edge of radar or just off radar. The ship turns and heads right at you, shoot the rest of the sails starting at top working down. Use round shot, and even later use round shot instead of thunder, it helps get more rep. Shoot all sails even little tail sail, but leave the very front one up.
Now get back to the wheel of the galleon, pull the ship back so you are about max distance from the dead in water skellie ship. Use open fire if ya have it on this first shot, a lot of the damage goes into that front sail. Using the galleon I like better because most its broadsides hit, where war galleons half miss. Finish off the ship with broadsides, and even last shot maybe another open fire if it has recharged.
Always pull ship back now, since they have messed with damage so much for svs. Further back you are = less damage, more hits = more rep. Both cannon and sailing try to do this at a further distance for less damage.
I have been on test so not the luxury of a second or linked account. If you throw a second character on the ship in crew you can also get crew bonus added to this.
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