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Many of these things can be explained, but first off you need to look at the history of some of this. This is originally a old post, versus the new things added to pvp.
Grenades for example on live, can kill in one hit. With 4 points in barrage or more, 5 in throw, take aim, and siege. Full aimed shot I have done 2540 to one of my other characters. Though he didn't take all that damage for some reason and survived barely. Pistol is same sort of situation, 5 in shoot, take aim, and bane. A full aimed shot doing most damage in pistol, and can kill in like 3 shots.
These things now are all being altered on test and dropped way down. When the Halloween event comes out don't bother even looking at any of this, it will be a complete new ball game. Best I can tell everything in pvp has been reduced.
Some of the svs, is also things to do with past events. grape shot for instance could be used to stun a captain of a ship, knocking him off the wheel preventing use of the healing glitch.
Galleon still out does even a war galleon, if you are working on rep. This is because it hits will all its broadsides, where a war galleon does not. This being for a ship you have shot and heading straight at you, working rep.
This does not mean though this is a good ship for svs, to me galleons were easiest to sink.
Some don't bother with spirit mastery, perhaps that is why I see my life drain doing one of the highest damage, at least 50% of health. As well as flame skull doing more. Again though live pvp right now is a COMPLETE different word than what is on test right now.
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