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Old 10-08-2008, 02:07 AM
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Maximvs Maximvs is offline
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Join Date: Jan 2008
Location: Isla Tormenta
Posts: 2,347
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Ok, decided it was time to do an 'Island Tour' to see just what was going on in the world of POTCO (and how messy it was...)

- Didn't run into any 'mini' NPC's - thinking this is a Vid Card issue that some may have due to settings (currently on test - I have it cranked to full everything - but I usually play with moderate Video settings)
- NPC Ships are still a mess after the update. A few which were moving actually 'froze' once they were attacked
- The chat box is NOT fixed... what they have donee is 'hard coded' the chat test to remain on the screen at all times (it does *not* fade away after a period of inactivity, and if you press F12 to remove the interface - the text remains on the screen proving they have disabled any text removing features)
- The Spanish and French Ghost NPCS are a mess... after last nights funny with Swash II on the Spanish on Cutthroat... I experimented with both the Spanish and French (both in and outdoors) - they ALL currently have no animation when standing and during attacks their animations are really messed up (missing moves - freezing, doing jumping jacks, not moving but striking)
- No one on to test any SvS repair glitching tonight - but a few days ago it was not fixed as of yet
- The Grappling Invincibility Glitch still appears to be fixed... but hard to test because no ships can actually attck you now that they are all 'frozen'
- The left Rock Islands from the Spanish SvS side is still glitched and a light sloop can still hide in the rock face
- Hex on the Pistol is still not functioning, not even on baby Witchdoctors
- The fence at KH now appears to be a write off... after throwing Gernades the Vets came over and actually JUMPED the fence... (now I won't call this a bug... because the fence itself was a nifty find to level up gerds... so it was meant to stop Vets to allow Gerd levelling then its a bug - otherwise its been fixed from being bugged... get it?)

Quote:
Originally Posted by Tuef
Sorry - is that 250/2500 per point? Or, for the whole weapon?
See Page 5 for the full answer... but the Cost is 250 then 2500... and that for ALL the points at once (it 'strips' the points off putting them all in a pool where you then reassign them all)

Quote:
Originally Posted by Jason
But it doesnt matter if i cant sail to em, cause i can tp.If my weapons dont work, whos to say my friend's wont?And i agree with Harukantos, 1 update a week is nice.
- Good luck TP'ing to Cutthroat, or Outcast, or Perdida, or... just about every island (oh wiat.. you can't! There is NO TP to them...)
- Ummm, if your weapons don't work - whats the reason your playing again? (Its to watch everyone else for two-three weeks while you play hide-and-seek?)

Ther is no claim that a patch a week is even doable, so you risk not being able to play for a month or more? Somehow - I'd see everyone here posting next week about how they wish the updates didn't come out...

Quote:
Originally Posted by Harukantos View Post
250 gold the first time you do any weapon, then to upgrade a weapon for a second time, 2500. Still, I'm done with test, too much starting over, I could care less.
And this is what test REALLY is folks... its not about getting to play and oh look at the new stuff... (usually because you can't play to start - or can't get launched from shore in a boat, or dozens of other problems) - its all about the headache of repeating (again and again) stuff to see what is broken today... Thats why I laugh when so many want to be on test - yet have no idea what to do ON TEST... you TEST

Theres a lot of broken stuff... haven't even got close to testing SvS as much as I would like to yet nor test more on KH... I wouldn't expect to see anything until pretty close to Halloween (or if it does come sooner - good luck with that hide and seek thing )