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Old 10-07-2008, 04:47 PM
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Edward Edgemenace Edward Edgemenace is offline
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Quote:
Originally Posted by Starlight08 View Post
Well I'm pretty sure Tacking is meant for while you're ship is moving, not stationary. I love my maxed tacking, the other day my WarFrig got trapped between a Warlord & a Harbinger and miraculously I survived with hardly any damage thanks to tacking which allowed me to spin the ship fast enough to dodge all that crazy firebrand / thunder / fury canons.
I'm able to make similar escapes with tacking I think at rank 1. I chalk such maneuvers up to kind/forgiving AI of the NPC ships. But anyhow, in such situations, "come about" is more effective (also rank 1, IIRC.)

Tacking rank 1 says "improve turning radius by 3%." Um, that seems absolutely pathetic. If I have a vehicle that can make a U-turn in 100 yards, it now would take 97 yards? Am I reading that wrong?

Someone mentioned turning stationary. Yes, in a boat, that is essentially impossible. But in this game, it is permitted everywhere. So for comparison, I tried to use an isolated test. If you press up arrow and right arrow at the same time, one or the other won't start. If you try tacking while already underway, you might or might not be affected by "ships can go faster when sailing in a straight line."

I'm not convinced that tacking does anything at all; if it does, it is beneath my mesurement's accuracy.