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Old 08-04-2008, 02:15 AM
Angel Daggerfury Angel Daggerfury is offline
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Join Date: Jun 2008
Location: Black Pearl Bay
Posts: 182
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Quote:
Originally Posted by Edward Edgemenace View Post
OK, I have to disagree, slightly. If you level up grenades LAST, you have indeed messed up. When you are lvl 40 trying to master grenades in Tormenta Cave, getting five points for each Molusk or Urchinfist killed (well, sometimes three or one or zero) you'll see that ANY other weapon would have been better to finish with. I know I didn't learn about the Kingshead invincible glitch until after I was fully mastered, but those assassins only go up to lvl 35, so they wouldn't help you anyhow. (One point each, only sometimes? Bah.)

If you plan on driving any boss battles, having rank five TOUGHNESS on grenades is pretty important. So, really, if you make an effort to master any weapon first, it should be grenades. But if you wait to master them LAST, it is positively a mistake.
Really is it only 5 or less points? You must be using wrong 'nades or something, I just watched my lvl 40 friend lvl & master his last weapon, 'nades while healing him. At first he was just using whatever, he was getting hardly any rep, then after we looked at the rep chart, and came up with some formula of 'nades to use & he was getting 40-55 rep each kill.

And I steer for almost every bb that I've been on, I win almost all of them in the green zone, and my toughness is... ummm... hahaha 0, no points in it lol.

Quote:
Originally Posted by Poison elf View Post
If you are only getting 5 points rep in grenades in Tormenta, you are doing something wrong. Using wrong grenades, put points in grenades, or damage or something. The only trouble with grenades, is using smoke bombs, using these get rep. Only having 40, means a lot of trips.

To counter this some, you line up two or three Molusk at once, so when you use the smoke grenades, you are hitting 2/3 critters each time. Having a crew adds to this, and also gives you a means to get ammo and pop back.
Ditto.