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Old 07-30-2008, 04:54 AM
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Join Date: Mar 2008
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I digress. We shouldn't have those skills. Should I ever invest a very big amount of time into getting my planned builds built, alot of planning and dedication into planning and dedication into dedication would have been wasted.

If they ever get the bird-brained idea to add new weapon skills, they have to not change the reasons to get any of the skills. For instance, Flourish gets 3 hits in: decent, though it is not the most powerful move (unless you argue combo-wise). Thrust has its perks, and, since its perks aren't those shared by Flourish, there is a reason to get both, just one, or even neither if you don't like the sword. Also, as far as I'm concerned, therin lies the only two purposes of a move like Cleave: to bridge up the moves, allow for 3 primary hits (Hack-> Slash-> Cleave) and to allow for a more powerful combo early on to deal your damage, before you hit the likes of level 10.

Similarly speaking, you can greatly increase the power of a weapon without introducing new levels: a Leadership-style skill that recharged all skills would be something cool: even if after using any skill, they all returned to where they were, it'd still allow for a bruising: Blade Storm-> Rudhilt-> Blade Storm (since it is my idea, I'd even make it a legitimate 3-point combo).
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However, the game could be open to new moves: they have to not be in the same combo line-up though. The dagger and sword each have their own set of moves: what if the sword had two sets of moves? A different style of fighting as it were, with French names. As how to bring this along, I don't know generally, but I have two slight ideas: they could have the left/right control keys as the different styles, or there could be a button to switch styles. As for this second idea, there could be two ways to do that: you could have, at a level, say 20 or so, a calling to report to Will; Since nothing happens at Cutlass level 20, something could be put in where your sword build splits: any points you'd get would contribute to the sword as a whole, no matter which form you fight in; upon getting this new form, you'd have 19 points to put in, the first two already being dedicated. The other way going the style switch route is to have an alternate style of the first moves already being dedicated as the first form was: that would lower the uniqueness of it, and you'd probably wouldn't get the optimal build that way.