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Throw-1
Long Volley-1
Explosive-1
Stink Pot-1
Fire Bomb-1
Smoke Bomb-1
Siege Charge-5
Determination-2
Demolition-3
Toughness-5
Ignore Pain-5
The ones with the atericks are the abilities I can't remember. I do know one decreases stun times, which I'd put 5 in, one decreases health recovery times, which I'd put 2 or so in, and one does something else. My memory is shot right now, but I'll fill in the particulars when I can better remember them. However, I'll let it be said that when it was easy to level them up, it was my favorite thing to do in the world. Of the game.
Oh, got it: the last reduces damage from cannons and grenades. With 15 points to go into the passives, I'd say that 5 will go into the one that reduces stun times, 5 into the one that reduces grenade and cannon damage, and 2/3 into the one that increases area effect/the one that decreases recover time. Reason being for the last one that I don't mind waiting a few extra seconds of all things recovering after a battle, nor do I want my grenades to have too big a blast radius.
Last edited by League; 07-22-2008 at 06:04 AM..
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