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Old 07-09-2008, 11:03 PM
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Quote:
Originally Posted by TooHip View Post
  • Adjusted the armor on NPC ships so it is slightly weaker than player ships
I spent this morning roaming the high seas to find all 9 types of npc ships and count the total damage point needed to sink them.
Here are the results:

Dreadnaught lv 39 war frigate - 19700
Black Harbringer lv 35 war frigate - 15900
Warlord lv 33 war frigate - 14000
Man O War lv 28 war frigate - 12100
Ogre lv 32 war galleon - 12200
Ogre lv 30 war galleon - 11900
Predator lv 31 war sloop - 8000
Kingfisher lv 22 war sloop - 5200
Marauder lv 25 frigate - 9700
Marauder lv 24 frigate - 9300
Vanguard lv 17 galleon - 6800
Bloodhound lv 16 sloop - 3700
Panther lv 9 light frigate - 3000
Bullwark lv 6 light galleon - 2000
Sea Viper lv 6 light sloop - 1800

Numbers are rounded and possibly higher than actual damage point
needed to sink them because last cannon shot to sink them usually
have higher damage point than the remaining hull point left on that ship.

Now let's compare with our ship's hull points:
War frigate - 12600
War galleon - 10800
War sloop - 7200
Frigate - 8400
Galleon - 7200
Sloop - 4800
Light frigate - 4200
Light galleon - 3600
Light sloop - 2400

It seems that level 30 and above NPC's ships are stronger than
our ship while those below 30 are weaker.
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